setVehicleRadar: Difference between revisions
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| [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]], [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]] | | [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]], [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]] | ||
}} | }} | ||
Revision as of 00:40, 19 January 2021
Description
- Description:
- Sets the AI rules of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle setVehicleRadar rules
- Parameters:
- vehicle: Object - an AI-controlled vehicle
- rules: Number - a flag, 0 - automatic, 1 - forced on, 2 - forced off
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle setVehicleRadar 1;
Additional Information
- See also:
- vehicleReportRemoteTargetssetVehicleReportRemoteTargetsvehicleReceiveRemoteTargetssetVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionreportRemoteTargetconfirmSensorTarget
Notes
-
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