setPilotLight: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma3 | | arma3 |
Revision as of 21:24, 23 January 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
car setPilotLight true;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };