BIS fnc createRuin: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")
m (revert + fix)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3


|1.76
|version1= 1.76


|gr1 = Environment
|gr1= Environment


| Create a building ruin and hide the original object.
|descr= Create a building ruin and hide the original object.


| building call [[BIS_fnc_createRuin]]
|s1= building call [[BIS_fnc_createRuin]]


|p1= building: [[Object]] - building to "destroy"
|p1= building: [[Object]] - building to "destroy"


| [[Object]] - the created ruin
|r1= [[Object]] - the created ruin


|x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code>
|x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code>


|x2= <code> {{cc| will destroy every building in a 50m radius around the player}}{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[player]] [[nearObjects]] ["House", 50]);</code>
|x2= <code>{{cc|will destroy every building in a 50m radius around the player}}
{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[player]] [[nearObjects]] ["House", 50]);</code>
 
|seealso= [[setDamage]]
}}
}}
[[Category:Functions|{{uc:createRuin}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:createRuin}}]]


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 21:42, 29 January 2021

Hover & click on the images for description

Description

Description:
Create a building ruin and hide the original object.
Execution:
call
Groups:
Environment

Syntax

Syntax:
building call BIS_fnc_createRuin
Parameters:
building: Object - building to "destroy"
Return Value:
Object - the created ruin

Examples

Example 1:
aBuilding call BIS_fnc_createRuin;
Example 2:
// will destroy every building in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (player nearObjects ["House", 50]);

Additional Information

See also:
setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 1, 2019 - 13:14 (UTC)
beno_83au
In MP this function doesn't hide the building globally, so other clients will see both the original building AND the newly created ruined building - https://feedback.bistudio.com/T140045. To get around this I've been hiding the object manually on all other clients:

_building call BIS_fnc_createRuin;
[_building,true] remoteExecCall ["hideObject",-clientOwner];

This will run hideObject on all other clients besides the client (or server) that this was executed from.