ropeCreate TKOH: Difference between revisions
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{{RV|type=command | |||
|game1= tkoh | |||
| | |version1= 1.00 | ||
|gr1= Ropes and Sling Loading | |gr1= Ropes and Sling Loading | ||
| Creates a rope. For | |descr= Creates a rope. | ||
{{Feature|arma3|This command syntax is for {{tkoh}} only. For {{arma3}}, see [[ropeCreate]].}} | |||
|s1= [[ropeCreate]] [fromObject, fromPoint, toObject, toPoint, segments, length] | |||
| | |p1= fromObject: [[Object]] - object where rope starts and which fly behavior will be affected | ||
|p2= fromPoint: [[Array]] or [[String]] - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates). | |||
|p3= toObject: [[Object]] - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end) | |||
|p4= toPoint: [[Array]] or [[String]] - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates) | |||
|p5= segments: [[Number]] - define number of segments to be created | |||
|p6= length (Optional): [[Number]] - optional, rope length in meters | |||
| | |r1= [[Object]] | ||
| [[ | |s2= [[ropeCreate]] [fromObject, fromPoint, length, segments, unroll] | ||
|p21 | |p21= fromObject: [[Object]] - object where rope starts and which fly behavior will be affected | ||
|p22= fromPoint: [[Array]] or [[String]] - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates) | |||
| | |p23= length (Optional): [[Number]] - rope length | ||
| | |p24= segments (Optional): [[Number]] - define number of rope segments | ||
| | |p25= unroll (Optional): [[Boolean]] - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) | ||
| | |||
|r2= [[Object]] | |r2= [[Object]] | ||
|x1 = <code>myRope = [[ | |x1= <code>myRope = [[{{PAGENAME}}|ropeCreate]] [<nowiki/>[[vehicle]] [[player]], "fastrope0", 10, 10, [[true]]];</code> | ||
| [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]] | |seealso= [[ropeCreate|ropeCreate ({{arma3}})]], [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]] | ||
}} | }} | ||
Revision as of 00:19, 31 January 2021
Description
- Description:
- Creates a rope.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, length]
- Parameters:
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
- toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
- toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- segments: Number - define number of segments to be created
- length (Optional): Number - optional, rope length in meters
- Return Value:
- Object
Alternative Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, length, segments, unroll]
- Parameters:
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- length (Optional): Number - rope length
- segments (Optional): Number - define number of rope segments
- unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false)
- Return Value:
- Object
Examples
- Example 1:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];
Additional Information
Notes
-
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