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Revision as of 20:54, 31 January 2021
Description
- Description:
- Description needed
- Groups:
- Config
Syntax
- Syntax:
- Syntax needed
- Parameters:
- condition: String
- config: Config
- Return Value:
- Return value needed
Examples
- Example 1:
- collect all CfgVehicles configs:
_configs = "true" configClasses (configFile >> "CfgVehicles");
- Example 2:
- Return all classes that can transport 10 and more soldiers:
_transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");
- Example 3:
- Return all classes that inherit from 'RscText':
hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on oct 19, 2014 - 12:24
- Iceman77
- A fantastic way to filter stuff. eg:
- create an array of west vehicles and spawn then in front of the player in rows of 5
private ["_cfgArray", "_xPos", "_yPos", "_veh"]; _cfgArray = "( (getNumber (_x >> 'scope') >= 2) && { getNumber (_x >> 'side') == 1 && { getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } } )" configClasses (configFile >> "CfgVehicles"); _xPos = 0; _yPos = 0; { _yPos = _yPos + 20; _veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "None"]; if (_yPos >= 100) then { _yPos = 0; _xPos = _xPos + 20; }; } forEach _cfgArray;
- Posted on May 28, 2016 - 20:28 (UTC)
- Benargee
-
configClasses does not account for inherited subclasses, use configProperties with isClass filter instead
configProperties [_config, "isClass _x", true];
- Posted on May 28, 2017 - 09:18 (UTC)
- IT07
-
this will get a list of ALL locations on the currently loaded world
( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply { // change each config entry into a location nearestLocation [ getArray ( _x >> "position" ), getText ( _x >> "type" ) ] };