getMissionLayers: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - ";{{cc|" to "; {{cc|")
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|r1= [[Array]] - Array of strings with names of layers
|r1= [[Array]] - Array of strings with names of layers


|x1= <code>[[getMissionLayers]];{{cc|["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]}}</code>
|x1= <code>[[getMissionLayers]]; {{cc|["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]}}</code>


|seealso= [[getMissionLayerEntities]]
|seealso= [[getMissionLayerEntities]]
}}
}}

Revision as of 14:58, 16 February 2021

Hover & click on the images for description

Description

Description:
Returns a list of all layers created in Eden Editor. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.
Groups:
Mission Information

Syntax

Syntax:
getMissionLayers
Return Value:
Array - Array of strings with names of layers

Examples

Example 1:
getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]

Additional Information

See also:
getMissionLayerEntities

Notes

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