getMissionLayers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - ";{{cc|" to "; {{cc|") |
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|r1= [[Array]] - Array of strings with names of layers | |r1= [[Array]] - Array of strings with names of layers | ||
|x1= <code>[[getMissionLayers]];{{cc|["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]}}</code> | |x1= <code>[[getMissionLayers]]; {{cc|["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]}}</code> | ||
|seealso= [[getMissionLayerEntities]] | |seealso= [[getMissionLayerEntities]] | ||
}} | }} |
Revision as of 14:58, 16 February 2021
Description
- Description:
- Returns a list of all layers created in Eden Editor. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.
- Groups:
- Mission Information
Syntax
- Syntax:
- getMissionLayers
- Return Value:
- Array - Array of strings with names of layers
Examples
- Example 1:
getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]
Additional Information
- See also:
- getMissionLayerEntities
Notes
-
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