setUnitCombatMode: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *Multiplayer Behaviour *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " |game1= arma3dev |version1= 2.01" to " |game1= arma3 |version1= 2.02") |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= 2. | |version1= 2.02 | ||
|arg= | |arg= |
Revision as of 13:57, 23 February 2021
Description
- Description:
- Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
- "BLUE" : Never fire, keep formation
- "GREEN" : Hold fire, keep formation
- "WHITE" : Hold fire, engage at will/loose formation
- "YELLOW" : Fire at will, keep formation
- "RED" : Fire at will, engage at will/loose formation
- Groups:
- Unit Control
Syntax
- Syntax:
- unit setUnitCombatMode mode
- Parameters:
- unit: Object
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_unit setUnitCombatMode "YELLOW"
Additional Information
- See also:
- unitCombatMode setCombatMode combatMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note