Syntax – Category
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! Game || {{GVI|ofp}} || {{GVI|ofpr|1.85}} || {{GVI|arma1}} || {{GVI|arma2}} || {{GVI|arma3}} || {{GVI|tkoh}} || {{tkom}} || {{dayz}} | ! Game || {{GVI|ofp}} || {{GVI|ofpr|1.85}} || {{GVI|arma1}} || {{GVI|arma2}} || {{GVI|arma3}} || {{GVI|tkoh}} || {{GVI|tkom}} || {{GVI|dayz|1.00}} | ||
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! [[SQF syntax]] || {{Icon|unchecked}} || colspan = "5" | {{Icon|checked}} || colspan="2" | {{Icon|unchecked}} | ! [[SQF syntax]] || {{Icon|unchecked}} || colspan = "5" | {{Icon|checked}} || colspan="2" | {{Icon|unchecked}} |
Revision as of 12:17, 1 March 2021
A syntax is a set of rules for the layout of scripting code. It ensures that the game engine can read and understand the code by defining its rules and Control Structures.
Game | ? | 1.85 | ? | ? | ? | ? | ? | 1.00 |
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SQF syntax | ||||||||
SQS syntax | ||||||||
Enforce Script |
Pages in category "Syntax"
The following 13 pages are in this category, out of 13 total.