getPylonMagazines: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") |
||
Line 17: | Line 17: | ||
|x1= <code>[[getPylonMagazines]] ([[vehicle]] [[player]]) </code> | |x1= <code>[[getPylonMagazines]] ([[vehicle]] [[player]]) </code> | ||
|seealso= [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]] | |seealso= [[Arma 3: Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]] | ||
}} | }} | ||
Revision as of 19:41, 7 April 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- Return Value:
- Return value needed
Examples
- Example 1:
getPylonMagazines (vehicle player)
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutmagazinesAllTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 12, 2017 - 19:58 (UTC)
- AgentRev
- The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.