countEnemy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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| [[Number]] | | [[Number]] | ||
|x1= <code>_num = [[player]] [[countEnemy]] [[list]] _triggerOne;</code> | |x1= <code>_num = [[player]] [[countEnemy]] [[list]] _triggerOne;</code> | ||
Revision as of 19:54, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- SidesObject Detection
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- arrayName: Array
- Return Value:
- Return value needed
Examples
- Example 1:
_num = player countEnemy list _triggerOne;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 3, 2006 - 14:28
- hardrock
- Notes from before the conversion: The countEnemy command seem to count the number of units from the array that are considered to be of the given type by the whole side, not just the specified unit.
- Posted on December 15, 2006 - 04:46
- Kronzky
- The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)