addWeaponCargo: Difference between revisions
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|p4= count: [[Number]] - number of weapons to add. | |p4= count: [[Number]] - number of weapons to add. | ||
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|x1= <code>_truck [[addWeaponCargo]] ["M16", 5];</code> | |x1= <code>_truck [[addWeaponCargo]] ["M16", 5];</code> |
Revision as of 21:16, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Containers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicleName: Object - vehicle to add the weapons to
- [weaponName, count]: Array
- weaponName: String - weapon name. See Category:Weapons for reference about possible values.
- count: Number - number of weapons to add.
- Return Value:
- Nothing
Examples
- Example 1:
_truck addWeaponCargo ["M16", 5];
Additional Information
- See also:
- addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobaladdWeaponWithAttachmentsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 24, 2009 - 11:02 (CEST)
- Sbsmac
- Only works on clients.
- Posted on July 10, 2010 - 11:02
- Galzohar
- When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).