BIS fnc getUnitByUID: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^d][^= ]+) \| *p1 *=" to " |s1=$1 |p1=") |
||
Line 9: | Line 9: | ||
| Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]]. | | Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]]. | ||
| playerUID call [[BIS_fnc_getUnitByUID]] | |s1= playerUID call [[BIS_fnc_getUnitByUID]] | ||
|p1= playerUID: [[String]] - see [[getPlayerUID]] | |p1= playerUID: [[String]] - see [[getPlayerUID]] |
Revision as of 22:07, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerUID call BIS_fnc_getUnitByUID
- Parameters:
- playerUID: String - see getPlayerUID
- Return Value:
- Object - the unit controlled by playerUID player
Examples
- Example 1:
private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;
Additional Information
- See also:
- getPlayerUID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note