enableAIFeature: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
Line 39: Line 39:
|r2= [[Nothing]]
|r2= [[Nothing]]


|x1 = <code>"AwareFormationSoft" [[enableAIFeature]] [[true]];</code>
|x1= <code>"AwareFormationSoft" [[enableAIFeature]] [[true]];</code>


|x2 = <code>bob [[enableAIFeature]] ["AUTOTARGET", [[false]]];</code>
|x2= <code>bob [[enableAIFeature]] ["AUTOTARGET", [[false]]];</code>


|seealso= [[checkAIFeature]], [[enableAI]], [[disableAI]], [[disableRemoteSensors]], [[vehicleMoveInfo]]
|seealso= [[checkAIFeature]], [[enableAI]], [[disableAI]], [[disableRemoteSensors]], [[vehicleMoveInfo]]
}}
}}

Revision as of 23:31, 10 June 2021

Hover & click on the images for description

Description

Description:
Enables/disables given AI feature.
Groups:
SystemUnit Control

Syntax

Syntax:
feature enableAIFeature enable
Parameters:
feature: String - Can be:
  • "AwareFormationSoft"
  • "CombatFormationSoft"
enable: Boolean - True to enable, false to disable
Return Value:
Nothing

Alternative Syntax

Syntax:
unit enableAIFeature [feature, enable] Template:Since
Parameters:
unit: Object - Unit to test AI feature for
feature: String - See disableAI / enableAI for possible values
enabled: Boolean - True to enable, false to disable
Return Value:
Nothing

Examples

Example 1:
"AwareFormationSoft" enableAIFeature true;
Example 2:
bob enableAIFeature ["AUTOTARGET", false];

Additional Information

See also:
checkAIFeatureenableAIdisableAIdisableRemoteSensorsvehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note