BIS fnc getUnitByUID: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *([^d][^= ]+) \| *p1 *=" to " |s1=$1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Multiplayer | |gr1= Multiplayer | ||
| Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]]. | |descr= Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]]. | ||
|s1= playerUID call [[BIS_fnc_getUnitByUID]] | |s1= playerUID call [[BIS_fnc_getUnitByUID]] |
Revision as of 20:49, 13 June 2021
Description
- Description:
- Returns player-controlled unit (if any) according to the provided player UID.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerUID call BIS_fnc_getUnitByUID
- Parameters:
- playerUID: String - see getPlayerUID
- Return Value:
- Object - the unit controlled by playerUID player
Examples
- Example 1:
private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;
Additional Information
- See also:
- getPlayerUID
Notes
-
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