BIS fnc getUnitByUID: Difference between revisions

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m (Text replacement - " \| *([^d][^= ]+) \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 7: Line 7:
|gr1= Multiplayer
|gr1= Multiplayer


| Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]].
|descr= Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]].


|s1= playerUID call [[BIS_fnc_getUnitByUID]]
|s1= playerUID call [[BIS_fnc_getUnitByUID]]

Revision as of 20:49, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns player-controlled unit (if any) according to the provided player UID.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
playerUID call BIS_fnc_getUnitByUID
Parameters:
playerUID: String - see getPlayerUID
Return Value:
Object - the unit controlled by playerUID player

Examples

Example 1:
private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;

Additional Information

See also:
getPlayerUID

Notes

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