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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
ArmA Drop command | ArmA Drop command | ||
_shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8]; | _shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8]; | ||
_animationame = ""; | _animationame = ""; | ||
_type = "billboard"; | _type = "billboard"; | ||
_timerperiod = .5; | _timerperiod = .5; | ||
_lifetime = 1; | _lifetime = 1; | ||
_pos = [(_this select 1,(_this select 1), (_this select 2)] | _pos = [(_this select 1,(_this select 1), (_this select 2)] | ||
_movevel = [0 , 0, 0] | _movevel = [0 , 0, 0] | ||
_rotationvel = 1; | _rotationvel = 1; | ||
_weight = 1; | _weight = 1; | ||
_volume = .5; | _volume = .5; | ||
_rubbing = 0; | _rubbing = 0; | ||
_size = [0.5,6,10]; | _size = [0.5,6,10]; | ||
_col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]]; | _col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]]; | ||
_randirintensity = [0.2]; | _randirintensity = [0.2]; | ||
_ontimer = 1.2; | _ontimer = 1.2; | ||
_beforedestroy = 0.25; | _beforedestroy = 0.25; | ||
_uknown1 = "" | _uknown1 = "" | ||
_uknown2 = "" | _uknown2 = "" | ||
_uknown3 = "" | _uknown3 = "" | ||
drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3]; | drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3]; |
Revision as of 03:48, 8 January 2007
Description
- Description:
- Creates a particle effect. This command is used to create smoke, fire and similar effects. The particles are single polygons with single textures that always face the player. They can be set to dynamically change their position, size, direction, can be set to different weights and more or less dependant on the wind.
- Groups:
- Uncategorised
Syntax
- Syntax:
- drop array
- Parameters:
- array: Array - Particle Array in format ParticleArray.
- Return Value:
- Nothing
Examples
- Example 1:
drop ["cl_basic", "", "Billboard", 1, 1, [-3.5*(sin(direction xural)),-3.5*(cos(direction xural)),0], [random 0.1,random 0.1,random 0.5], 1, 0.005, 0.0042, 0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", xural]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
ArmA Drop command
_shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8];
_animationame = "";
_type = "billboard";
_timerperiod = .5;
_lifetime = 1;
_pos = [(_this select 1,(_this select 1), (_this select 2)]
_movevel = [0 , 0, 0]
_rotationvel = 1;
_weight = 1;
_volume = .5;
_rubbing = 0;
_size = [0.5,6,10];
_col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]];
_randirintensity = [0.2];
_ontimer = 1.2;
_beforedestroy = 0.25;
_uknown1 = ""
_uknown2 = ""
_uknown3 = ""
drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3];