camSetPos: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|p1= camera: [[Object]] - object of type "camera" or "seagull" | |p1= camera: [[Object]] - object of type "camera" or "seagull" | ||
|p2= | |p2= position: [[Array]] - [[Position]] to set the object to | ||
|r1=[[Nothing]] | |r1=[[Nothing]] |
Revision as of 22:05, 19 June 2021
Description
- Description:
- Sets the position of the given camera or seagull (see camCreate). It is worth mentioning that camera position can also be set with setPos, in which case it would be instant. With camSetPos it is possible to make smooth position transition in time, defined with camCommit, which is required in this case.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camSetPos position
- Parameters:
- camera: Object - object of type "camera" or "seagull"
- position: Array - Position to set the object to
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- camSetRelPossetPos
Notes
-
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect