nearestLocation: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Return the closest location of specified class to a given position.<br>Checked range is unlimited (i.e. covers the whole map).
|descr= Return the closest location of specified class to a given position.<br>Checked range is unlimited (i.e. covers the whole map).


|s1= [[nearestLocation]] [position, locationClass]
|s1= [[nearestLocation]] [position, locationClass]


|p1= [position, locationClass]: [[Array]]
|p1= [position, locationClass]: [[Array]]

Revision as of 22:20, 19 June 2021

Hover & click on the images for description

Description

Description:
Return the closest location of specified class to a given position.
Checked range is unlimited (i.e. covers the whole map).
Groups:
Locations

Syntax

Syntax:
nearestLocation [position, locationClass]
Parameters:
[position, locationClass]: Array
position: Object or Array in format PositionAGL or Position2D
locationClass: String of a location class name. If "" is supplied, any nearest location is returned. See Location Types
Return Value:
Location

Examples

Example 1:
_nearestCity = nearestLocation [getPos player, "nameCity"];
Example 2:
_anyNearestLocation = nearestLocation [player, ""];

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoadsLocation TypeslocationPositionnearestLocationscreateLocation

Notes

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