serverCommand: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|r1 +\[" to "|r1= [") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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Revision as of 22:27, 19 June 2021
Description
- Description:
- Executes the given server command.
- Available commands for execution can be found with serverCommandAvailable.
- Commands that can be executed can be found with serverCommandExecutable.
- Problems:
- Groups:
- Multiplayer
Syntax
- Syntax:
- serverCommand command
- Parameters:
- command : String
- Return Value:
- Boolean - always true for some reason (since Arma 3 v1.39 also false if a non valid command is used ("#blah"))
Alternative Syntax
- Syntax:
- password serverCommand command 1.40 SEServer
- Parameters:
- password : String - password defined in server.cfg with serverCommandPassword param
- command : String - server command
- Return Value:
- Boolean - true if password is correct
Examples
- Example 1:
serverCommand "#logout";
- Example 2:
- Create button on the main map which will show userlist to anyone who clicks on it:
with uiNamespace do { ctrl = findDisplay 12 ctrlCreate ["RscButton", -1]; ctrl ctrlSetPosition [0,0,0.5,0.1]; ctrl ctrlSetText "USERLIST"; ctrl ctrlCommit 0; ctrl ctrlAddEventHandler ["ButtonDown", { serverCommand "#userlist"; }]; };
- Example 3:
serverCommand format ["#kick %1",_name];
- Example 4:
_passwordWasOK = "MyServerCommandPassword" serverCommand "#lock";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note