Bug List – ArmA: Armed Assault
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:Bug or lack of feature? --[[User:Plaintiff1|Plaintiff1]] 21:12, 19 January 2007 (CET) | :Bug or lack of feature? --[[User:Plaintiff1|Plaintiff1]] 21:12, 19 January 2007 (CET) | ||
::Appears as tho Ofp has same settings for these scripted move commands, basically any type of scripted move command that does not add a waypoint to the plan will lock in wedge formation. So ya, its a lack of feature, but a lack of feature that should be there because of a lack of ai pathing in town areas. Like I said, take a large city as worse example, and path a group thru it (paraiso) using wedge, then use column. Guess what im saying is as long as the problems remain the same with ai pathing, mission makers will get units stuck in towns when trying to script in move orders thru them, unless we can at least set the formation, which makes a big difference. Id think something as simple as allowing formation settings in scripted move commands which would make a considerable difference in reducing the chance of units getting stuck in towns is certainly worth posting considering the significant issues with ai pathing in Armas towns and cities.-[[User:Special Ed|Special Ed]] | ::Appears as tho Ofp has same settings for these scripted move commands, basically any type of scripted move command that does not add a waypoint to the plan will lock in wedge formation. So ya, its a lack of feature, but a lack of feature that should be there because of a lack of ai pathing in town areas. Like I said, take a large city as worse example, and path a group thru it (paraiso) using wedge, then use column. Guess what im saying is as long as the problems remain the same with ai pathing, mission makers will get units stuck in towns when trying to script in move orders thru them, unless we can at least set the formation, which makes a big difference. Id think something as simple as allowing formation settings in scripted move commands which would make a considerable difference in reducing the chance of units getting stuck in towns is certainly worth posting considering the significant issues with ai pathing in Armas towns and cities.-[[User:Special Ed|Special Ed]] | ||
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{{Bug priority|3| | |||
AI soldier can't fire when crouching behind the sandbags...[v1.02.5103 Polish] -[[User:BezylatoR|BezylatoR]] | |||
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Revision as of 03:45, 21 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Infinate Sprint. If you hold shift to sprint you run out of breath and run normally,however,if you hold right or left with forward and the sprint key,you sprint faster than the normal forward sprint,and forever.- [[User:dan9of9|] ArmA 1.02 patch (and ofp for the record :/
- No doubt this is an important bug, but please use the proper bug format. I'll leave this up for a few hours and I'll leave you a pm on the forums. After that time I'll move this bug to your profile discussion, at which point you can decide whether you wish to provide it in proper format or not. --Plaintiff1 21:30, 19 January 2007 (CET)
Editing & Scripting
Island & Object Issues
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Mission Issues
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Multi Player Issues
Dedicated Server Issues
Performance Issues
Physics Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
Weapons
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