Bug List – ArmA: Armed Assault
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==Units/Vehicles== | ==Units/Vehicles== | ||
{{Bug priority|2| | {{Bug priority|2| | ||
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[Ger v1.02] -[[User:Kaveman|Kaveman]] | [Ger v1.02] -[[User:Kaveman|Kaveman]] | ||
}} | }} | ||
{{Bug priority|3| | |||
BMP-2 muzzle flash for 30mm-cannon is missing, it´s not visible at night. | |||
[Ger v1.02] -[[User:Miki|Miki]] | |||
}} | |||
{{Bug priority|3| | |||
Shilka- correct muzzle flash at night is missing, formation of smoke that comes out of the barrel and the tracer bullets are bad made when comparing to this video. | |||
<nowiki>http://www.youtube.com/watch?v=S3JY-9nLay0&NR </nowiki> | |||
-> When choosing commander in 3rd person perspective, you cannot look arround. Works only when in 1st person perspective. | |||
-> When moving the sight in 1st person perspective to lock on targets, the turrent makes a wrong noise. Sounds like the engine goes on an off. | |||
-> The commander has no zoom in his optics (don´t know if this is realistic, but I dont like it). | |||
->When giving the gunner a new target he still fires for some time on the previous target. | |||
[Ger v1.02]-[[User:Miki|Miki]] | |||
}} | |||
{{Bug priority|4| | {{Bug priority|4| | ||
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[1.02 Ger] -[[User:SeppSchrot|SeppSchrot]] | [1.02 Ger] -[[User:SeppSchrot|SeppSchrot]] | ||
}} | }} | ||
{{Bug priority|4| | |||
Engineer still has a mine on his back although he dispose of no mines in his equipment. | |||
[Ger v1.02] -[[User:Miki|Miki]] | |||
}} | |||
{{Bug priority|4| | |||
When running against the M119 Field gun (to take a seat) you hurt your legs. This also sometimes happens with an empty M2 Machine gun. | |||
[Ger v1.02] -[[User:Miki|Miki]] | |||
}} | |||
{{Bug priority|5| | {{Bug priority|5| | ||
Cars driving over road markers behave like driving over big rocks. They shouldn´t be a barrier for any car. | Cars driving over road markers behave like driving over big rocks. They shouldn´t be a barrier for any car. | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=09d2809fdcc58a9c5787b306e73959e5;act=ST;f=64;t=56229 Link] [1.02 Ger] [[User:SOBR|[BQMS] SOBR]]}} | Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=09d2809fdcc58a9c5787b306e73959e5;act=ST;f=64;t=56229 Link] [1.02 Ger] [[User:SOBR|[BQMS] SOBR]] | ||
}} | |||
==Visual Issues== | ==Visual Issues== |
Revision as of 03:56, 22 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
Template:Bug priority Template:Bug priority
Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
Island & Object Issues
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Mission Issues
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Multi Player Issues
Dedicated Server Issues
Performance Issues
Physics Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
Weapons
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