ropeAttachTo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
mNo edit summary
Line 15: Line 15:
|p3= toPoint (Optional):  [[String]] or [[Array]] - position for the rope end, either a memory point [[String]] or relative offset [[Array]]
|p3= toPoint (Optional):  [[String]] or [[Array]] - position for the rope end, either a memory point [[String]] or relative offset [[Array]]


|p4= ropeEndDownVector (Optional): [[String]] or [[Array]], either a memory point [[String]] or relative vector [[Array]]. If [[String]] is given, then <tt>ropeEndDownVector</tt> is calculated from <tt>toPoint</tt> towards <tt>ropeEndDownVector</tt> memory point. Default: [0,0,-1]
|p4= ropeEndDownVector (Optional): [[String]] or [[Array]] - either a memory point [[String]] or relative vector [[Array]]. If [[String]] is given, then <tt>ropeEndDownVector</tt> is calculated from <tt>toPoint</tt> towards <tt>ropeEndDownVector</tt> memory point. Default: [0,0,-1]


|p5= rope: [[Object]] - the rope to which entity will be attached to
|p5= rope: [[Object]] - the rope to which entity will be attached to

Revision as of 13:11, 9 October 2021

Hover & click on the images for description

Description

Description:
Attaches entity to the rope end with optional offset. For detach operation use ropeDetach.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
[entity, toPoint, ropeEndDownVector] ropeAttachTo rope
Parameters:
[entity, toPoint, ropeEndDownVector]: Array
entity: Object - entity to be attached to the end of rope
toPoint (Optional): String or Array - position for the rope end, either a memory point String or relative offset Array
ropeEndDownVector (Optional): String or Array - either a memory point String or relative vector Array. If String is given, then ropeEndDownVector is calculated from toPoint towards ropeEndDownVector memory point. Default: [0,0,-1]
rope: Object - the rope to which entity will be attached to
Return Value:
Nothing

Examples

Example 1:
[veh1, [0,0,0], [0,0,-1]] ropeAttachTo (ropes heli1 select 0);

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note