addUserActionEventHandler: Difference between revisions
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|r1= [[Number]] - The index of the currently added UserAction event handler is returned | |r1= [[Number]] - The index of the currently added UserAction event handler is returned | ||
|x1= <code>[[private]] _ehId = [[addUserActionEventHandler]] [" | |x1= <code>[[private]] _ehId = [[addUserActionEventHandler]] ["ReloadMagazine", "Activate", { [[systemChat]] "reloading!"; }];</code> | ||
|seealso= [[removeUserActionEventHandler]] [[removeAllUserActionEventHandlers]] [[Arma 3: Event Handlers#UserAction Event Handlers|UserAction Event Handlers]] | |seealso= [[removeUserActionEventHandler]] [[removeAllUserActionEventHandlers]] [[Arma 3: Event Handlers#UserAction Event Handlers|UserAction Event Handlers]] | ||
}} | }} |
Revision as of 17:11, 17 November 2021
Description
- Description:
- Adds a user action event handler to the current mission and returns its event handler index.
- Groups:
- Event Handlers
Syntax
- Syntax:
- addUserActionEventHandler [keyName, event, expression]
- Parameters:
- keyName: String - action key name - see inputAction/actions
- event: String - event name - see UserAction Event Handlers. Can be one of:
- "Activate"
- "Deactivate"
- "Analog"
- expression: Code - Expression that will be executed in missionNamespace when event handler fires.
- Return Value:
- Number - The index of the currently added UserAction event handler is returned
Examples
- Example 1:
private _ehId = addUserActionEventHandler ["ReloadMagazine", "Activate", { systemChat "reloading!"; }];
Additional Information
Notes
-
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