worldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "PositionAGL" to "PositionAGL") |
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|s1= [[worldToScreen]] position | |s1= [[worldToScreen]] position | ||
|p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] | |p1= position: [[Array]] - World position 2D [x,y] or [[Position#PositionAGL|PositionAGL]] | ||
|r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen. | |r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen. |
Revision as of 16:53, 5 January 2022
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position in SafeZone format [x, y]. Returns an empty array
[]
if not on-screen.
Examples
- Example 1:
_screenPos = worldToScreen getPos soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorldSafeZone
Notes
-
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