Bug List – ArmA: Armed Assault
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No recoil on MP5. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | No recoil on MP5. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
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{{Bug priority|3|The optics for the Dragunov seem to be off by a factor of 2 ([http://img.photobucket.com/albums/v517/Kronzky/SVD.jpg Screenshot]) [1.02] --[[User:Kronzky|Kronzky]] 02:32, 6 January 2007 (CET)}} | {{Bug priority|3|The optics for the Dragunov seem to be off by a factor of 2 ([http://img.photobucket.com/albums/v517/Kronzky/SVD.jpg Screenshot]) [1.02] --[[User:Kronzky|Kronzky]] 02:32, 6 January 2007 (CET)}} | ||
{{Bug priority|3| | {{Bug priority|3| | ||
Cheat/exploit enabling bug. Because the handgun's 'eye' is so far forward (why???) you can use it to peer through walls/the ground if the weapon clips... such as when you are prone and aiming down into a corner.[Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | Cheat/exploit enabling bug. Because the handgun's 'eye' is so far forward (why???) you can use it to peer through walls/the ground if the weapon clips... such as when you are prone and aiming down into a corner.[Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | ||
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{{Bug priority|4| | {{Bug priority|4| | ||
MP5A5 is underpowered compared to other low-caliber weapons. A victim can take as many as 3 shots in the head or half of the magazine in total before dying. [1.02] -[[User:Celery|Celery]] | MP5A5 is underpowered compared to other low-caliber weapons. A victim can take as many as 3 shots in the head or half of the magazine in total before dying. [1.02] -[[User:Celery|Celery]] | ||
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{{Bug priority|4| | {{Bug priority|4| | ||
M134 shoots only 5 bullets when the ammo count suggests 25 bullets. The weapon is a little ineffective against crowds or anything else because of high dispersion and the real rpm is one-fifth of the one reported. If 25 bullets is too laggy, please make the rounds more powerful to simulate the effect of a higher bullet rate. [1.02] -[[User:Celery|Celery]] | M134 shoots only 5 bullets when the ammo count suggests 25 bullets. The weapon is a little ineffective against crowds or anything else because of high dispersion and the real rpm is one-fifth of the one reported. If 25 bullets is too laggy, please make the rounds more powerful to simulate the effect of a higher bullet rate. [1.02] -[[User:Celery|Celery]] | ||
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{{Bug priority|4| | {{Bug priority|4| | ||
If your inventory is full and you "Disarm" satchel charge, the satchel charge disappears. It should remain on the ground. (if inventory has 2 empty rooms, disarmed satchel is picked up in inventory) [1.02] -[[User:Universel|Universel]] 16:18, 10 January 2007 (CET)}} | If your inventory is full and you "Disarm" satchel charge, the satchel charge disappears. It should remain on the ground. (if inventory has 2 empty rooms, disarmed satchel is picked up in inventory) [1.02] -[[User:Universel|Universel]] 16:18, 10 January 2007 (CET)}} | ||
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The ak74 cannot use the 5.45 subsonic ammuntion (in the clips called something like ak mag sd). [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | The ak74 cannot use the 5.45 subsonic ammuntion (in the clips called something like ak mag sd). [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Model for laser designator is still missing. ''[1.02]'' ++[[User:Str|Str]] | Model for laser designator is still missing. ''[1.02]'' ++[[User:Str|Str]] | ||
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:: The dot and cursor is only visible in Regular mode. -- 04.01.07 -- [[Predator|Predator]] | :: The dot and cursor is only visible in Regular mode. -- 04.01.07 -- [[Predator|Predator]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Model / Placement for "Javelin Antitank" totaly messed! Screenshots: [http://members.chello.at/martin.pucher.02/arma/Bugs/arma_javelin_ext.jpg external view], [http://members.chello.at/martin.pucher.02/arma/Bugs/arma_javelin_model.jpg 1stperson view], [http://members.chello.at/martin.pucher.02/arma/Bugs/arma_javelin_zoom.jpg zoomed] ''[1.02 german]'' --[[User:TheVoodoo|TheVoodoo]] | Model / Placement for "Javelin Antitank" totaly messed! Screenshots: [http://members.chello.at/martin.pucher.02/arma/Bugs/arma_javelin_ext.jpg external view], [http://members.chello.at/martin.pucher.02/arma/Bugs/arma_javelin_model.jpg 1stperson view], [http://members.chello.at/martin.pucher.02/arma/Bugs/arma_javelin_zoom.jpg zoomed] ''[1.02 german]'' --[[User:TheVoodoo|TheVoodoo]] | ||
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: Javelin does only direct attacks, but it should have top down by default (direct attack for helicopters or bunkers). Aiming is corrupted and no GUI or reticle is shown in zoom. -- [[Predator|Predator]] | : Javelin does only direct attacks, but it should have top down by default (direct attack for helicopters or bunkers). Aiming is corrupted and no GUI or reticle is shown in zoom. -- [[Predator|Predator]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
At launcher on east side while in third person is always visible as unloaded. When switching to AT launcher projectile appear in launcher ''[1.? Polish]'' -[[User:Gutekfiutek|Gutekfiutek]] | At launcher on east side while in third person is always visible as unloaded. When switching to AT launcher projectile appear in launcher ''[1.? Polish]'' -[[User:Gutekfiutek|Gutekfiutek]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
visibleFire & audibleFire values for AK74 ammo are exchanged,"ball" ammo got the values of the "SD", and the "SD" the one of the "Ball" ones, so the AI can't notice the fire of a AK74 very well (B_545x39_Ball & B_545x39_SD) ''[1.02 German]'' -[[User:DVD|DVD]] | visibleFire & audibleFire values for AK74 ammo are exchanged,"ball" ammo got the values of the "SD", and the "SD" the one of the "Ball" ones, so the AI can't notice the fire of a AK74 very well (B_545x39_Ball & B_545x39_SD) ''[1.02 German]'' -[[User:DVD|DVD]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
All G36 variants shoot as if they are firing HD rounds. The rounds disperse way to randomly. I have shot many 'real' assault rifles and none of them disperse like this. Further more, the G36 is an extremely accurate assault rifle; it should be alot more consistant. The M4 Aimpoint does it as well along with several others. However, the G36 and M4 Aimpoint are the only two that I focused on. The recoil should also be adjusted on these two weapons; both have excesive amounts of recoil, in game, that are not naturally known to the weapon [http://www.wildwestguns.com/Bushwacker/Machine_Gun_Fun/MOV00005.MPG Video of G36C being fired at law enforcement demonstration]. -[[User:Pennywise|Pennywise]] | All G36 variants shoot as if they are firing HD rounds. The rounds disperse way to randomly. I have shot many 'real' assault rifles and none of them disperse like this. Further more, the G36 is an extremely accurate assault rifle; it should be alot more consistant. The M4 Aimpoint does it as well along with several others. However, the G36 and M4 Aimpoint are the only two that I focused on. The recoil should also be adjusted on these two weapons; both have excesive amounts of recoil, in game, that are not naturally known to the weapon [http://www.wildwestguns.com/Bushwacker/Machine_Gun_Fun/MOV00005.MPG Video of G36C being fired at law enforcement demonstration]. -[[User:Pennywise|Pennywise]] | ||
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The Aimpoint has a circular icon when zoomed in that is not transparent enough to use effectively. The [http://ofp.dyndns.org/Images/m4AimPoint.jpg current icon] obstructs your aim more than assists. The tracers are also hidden by the icon. It would also be more user friendly in game if the lense zoomed in just a tad more. Right now, the casing around the lense takes up alot of space and also objstructs your view. On most Aimpoints the lense cover flips up and not out to the side. Just removing the lense cover fliped out to the side would be a big improvement. -[[User:Pennywise|Pennywise]] | The Aimpoint has a circular icon when zoomed in that is not transparent enough to use effectively. The [http://ofp.dyndns.org/Images/m4AimPoint.jpg current icon] obstructs your aim more than assists. The tracers are also hidden by the icon. It would also be more user friendly in game if the lense zoomed in just a tad more. Right now, the casing around the lense takes up alot of space and also objstructs your view. On most Aimpoints the lense cover flips up and not out to the side. Just removing the lense cover fliped out to the side would be a big improvement. -[[User:Pennywise|Pennywise]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Many weapons have a excessive bullet dispersion that makes aiming very difficult [http://mio.discoremoto.alice.it/benna86/ArmA/aim.divx Video1] [http://mio.discoremoto.alice.it/benna86/ArmA/mk19.divx Video2] [1.02] -[[User:Benna86|Benna86]] | Many weapons have a excessive bullet dispersion that makes aiming very difficult [http://mio.discoremoto.alice.it/benna86/ArmA/aim.divx Video1] [http://mio.discoremoto.alice.it/benna86/ArmA/mk19.divx Video2] [1.02] -[[User:Benna86|Benna86]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Many explosive weapons make infantry target take off [http://mio.discoremoto.alice.it/benna86/ArmA/flyingmen.divx Video1] [http://mio.discoremoto.alice.it/benna86/ArmA/tow.divx Video2] [1.02] -[[User:Benna86|Benna86]] | Many explosive weapons make infantry target take off [http://mio.discoremoto.alice.it/benna86/ArmA/flyingmen.divx Video1] [http://mio.discoremoto.alice.it/benna86/ArmA/tow.divx Video2] [1.02] -[[User:Benna86|Benna86]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Laser designator have got wrong animation [http://mio.discoremoto.alice.it/benna86/ArmA/laser.divx Video] [1.02] -[[User:Benna86|Benna86]] | Laser designator have got wrong animation [http://mio.discoremoto.alice.it/benna86/ArmA/laser.divx Video] [1.02] -[[User:Benna86|Benna86]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Rpg don't hit enemy infantry near the explosion point [http://mio.discoremoto.alice.it/benna86/ArmA/armarpg2.JPG Image] [1.02] -[[User:Benna86|Benna86]] | Rpg don't hit enemy infantry near the explosion point [http://mio.discoremoto.alice.it/benna86/ArmA/armarpg2.JPG Image] [1.02] -[[User:Benna86|Benna86]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
The m4 ejects 4 casings when you pull the trigger in burst mode instead of 3. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | The m4 ejects 4 casings when you pull the trigger in burst mode instead of 3. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | ||
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MP5A5 and MP5SD6 are supposed to have 3rnd burst modes (textures show them already) [1.02] -[[User:Predator|Predator]] | MP5A5 and MP5SD6 are supposed to have 3rnd burst modes (textures show them already) [1.02] -[[User:Predator|Predator]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
On the M24 shells eject from the wrong side of the weapon. -[[User:NipWup|NipWup]] | On the M24 shells eject from the wrong side of the weapon. -[[User:NipWup|NipWup]] | ||
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{{Bug priority| | {{Bug priority|5| | ||
The 'iron sights' of the pkt doorgun of the mi-17 are less than useful. | The 'iron sights' of the pkt doorgun of the mi-17 are less than useful. | ||
[http://putstuff.putfile.com/40762/2000693 animated gif] [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 20:48, 24 January 2007 (CET) | [http://putstuff.putfile.com/40762/2000693 animated gif] [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 20:48, 24 January 2007 (CET) | ||
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[[Category:ArmA: Troubleshooting|Bugs list]] | [[Category:ArmA: Troubleshooting|Bugs list]] |
Revision as of 20:45, 30 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
How to mark bug fixed
To mark your bug fixed, edit the page and replace the priority number with an x. This will strike out the bug as fixed.
{{Bug priority|x| 90% of the time when getting out of a boat the player is placed under the ground. ''[1.01.5094]''.[http://img291.imageshack.us/img291/8614/armartn1.jpg check image]}}
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Editing & Scripting
Island & Object Issues
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Multi Player Issues
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Physics Issues
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Units/Vehicles
Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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