moveInCargo: Difference between revisions
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If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: moveInCargo helo1 this [[assignAsCargo]] helo1 | If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: moveInCargo helo1 this [[assignAsCargo]] helo1 | ||
MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]]) | MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]]) | ||
</dd> | |||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | |||
<dd class="note"> | |||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command. | |||
</dd> | </dd> | ||
Revision as of 07:00, 2 February 2007
Description
- Description:
- Move soldier into vehicle cargo position (Immediate, no animation).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldierOne moveInCargo jeepOne
Additional Information
- See also:
- moveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 14:42
- hardrock
- Notes from before the conversion If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: moveInCargo helo1 this assignAsCargo helo1 MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.