moveInCommander: Difference between revisions
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|x1= <code>_soldierOne '''moveInCommander''' _tankOne</code> | |x1= <code>_soldierOne '''moveInCommander''' _tankOne</code> | ||
|seealso= [[moveInAny]] | |seealso= [[moveInAny]] [[moveInCargo]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 16:50, 20 January 2022
Description
- Description:
- Move soldier into vehicle commander position (Immediate, no animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName moveInCommander vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInCommander _tankOne
Additional Information
- See also:
- moveInAny moveInCargomoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 14:43
- hardrock
- Notes from before the conversion: MP Note Functions MoveInCommander can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Commander" action command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect