nearestLocations: Difference between revisions

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} [[forEach]] [[nearestLocations]] [<nowiki/>[[player]], _allLocationTypes, 500];</code>
} [[forEach]] [[nearestLocations]] [<nowiki/>[[player]], _allLocationTypes, 500];</code>


|seealso= [[createLocation]] [[nearestLocation]] [[locationPosition]], [[nearestLocationWithDubbing]]
|seealso= [[createLocation]] [[nearestLocation]] [[locationPosition]] [[nearestLocationWithDubbing]]
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Revision as of 17:26, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns an array of locations of chosen type(s) within the given radius of the given position, sorted from nearest to farthest.
Although locations can be placed in 3D with setPosition, nearestLocations search result is sorted in 2D.
Groups:
Locations

Syntax

Syntax:
nearestLocations [position, [locationType1, locationType2, ...], radius, sortPosition]
Parameters:
position: Array - Position2D, Position3D or Object
locationTypeX: String - location type name, e.g "NameCity"
radius: Number - maximum distance from the given position that returned locations may be, in meters.
sortPosition: Array - (Optional) Position2D, Position3D or Object - results will be sorted from the distance to given sortPosition (nearest to farthest still)
Return Value:
Array of locations

Examples

Example 1:
_nearbyLocations = nearestLocations [position player, ["RockArea", "VegetationFir"], 100];
Example 2:
Find any of nearest locations:private _allLocationTypes = []; "_allLocationTypes pushBack configName _x" configClasses (configFile >> "CfgLocationTypes"); { systemChat format [ "%1 (%2) - %3m", _x, text _x, position player distance _x ]; } forEach nearestLocations [player, _allLocationTypes, 500];

Additional Information

See also:
createLocation nearestLocation locationPosition nearestLocationWithDubbing

Notes

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