setVehicleRadar: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_vehicle [[setVehicleRadar]] 1;</code> | |x1= <code>_vehicle [[setVehicleRadar]] 1;</code> | ||
|seealso= [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] | |seealso= [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]] | ||
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Revision as of 18:11, 20 January 2022
Description
- Description:
- Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle setVehicleRadar rule
- Parameters:
- vehicle: Object - An AI-controlled vehicle
- rule: Number - Can be one of the following:
- 0 - automatic
- 1 - forced on
- 2 - forced off
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle setVehicleRadar 1;
Additional Information
- See also:
- vehicleReportRemoteTargets setVehicleReportRemoteTargets vehicleReceiveRemoteTargetssetVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionreportRemoteTargetconfirmSensorTarget
Notes
-
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