setVehicleRadar: Difference between revisions

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|x1= <code>_vehicle [[setVehicleRadar]] 1;</code>
|x1= <code>_vehicle [[setVehicleRadar]] 1;</code>


|seealso= [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]]
|seealso= [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]]
}}
}}

Revision as of 18:16, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
Groups:
Sensors

Syntax

Syntax:
vehicle setVehicleRadar rule
Parameters:
vehicle: Object - An AI-controlled vehicle
rule: Number - Can be one of the following:
  • 0 - automatic
  • 1 - forced on
  • 2 - forced off
Return Value:
Nothing

Examples

Example 1:
_vehicle setVehicleRadar 1;

Additional Information

See also:
vehicleReportRemoteTargets setVehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionreportRemoteTargetconfirmSensorTarget

Notes

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