worldToModelVisual: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 26: | Line 26: | ||
|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> | |x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> | ||
|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] | |seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]], [[modelToWorld]] | ||
}} | }} |
Revision as of 20:55, 20 January 2022
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note