Version History – ArmA: Armed Assault
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This article details the version history for [[ArmA]] | This article details the version history for [[ArmA]] | ||
==Summary Version 1.04== | |||
*5101 - Fixed: Plane mouse control do not affect cyclic while looking around | |||
*5101 - Fixed: "life" cheat (immortality) disabled in Retail versions | |||
*5101 - Fixed: Boats were able to drive on shore quite fast. | |||
*5101 - Fixed: Boats were able to sink into the terrain once destroyed. | |||
*5101 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa | |||
*5101 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently) | |||
*5101 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;) | |||
*5101 - Fixed: Car-ground collision response improved. | |||
*5101 - Fixed: Cars simulation - better speed stability when low speed wanted | |||
*5101 - Fixed: Wake up object physics after setVector/setVectorUp. | |||
*5101 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG *soldier ability to run even when injured) | |||
*5101 - New: Headlights are now not switched when player leaves the vehicle. | |||
*5101 - Fixed: Command line options -world, -noland and -netlog enabled. | |||
*5101 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse. | |||
*5101 - Fixed: Peeking through walls using leaning is no longer possible. | |||
*5104 - New: Grass flattened around soldiers, improving visibility. | |||
*5104 - Added: Support for languages switching | |||
*5104 - Fixed: UI - combo in control group did not handle mouse events well | |||
*5104 - Fixed: UI - listbox scrollbars did not handle well thumb position for mouse events | |||
*5104 - Fixed: UI fade animations (ctrlSetFade) did not work for controls in control groups | |||
*5105 - Fixed: Briefing picture lighting was incorrect. | |||
*5106 - Fixed: Mount command (from the commanding menu) now works even for units already in the target vehicle (but on the different position) | |||
*5106 - Fixed: Missions in addons - wrong mission name was sometimes shown | |||
*5106 - Fixed: Filtering was not working properly when using pushbuffers (square artefact on ground were visible under certain conditions) | |||
*5108 - Fixed: Player hosting game was not able to hear voice over net | |||
*5110 - Fixed: Dedicated server can use missions in addons now | |||
*5110 - Fixed: Voice recording did not work with some sound-cards/drivers. | |||
*5111 - Added: On-screen icons indicating bad connection quality or desync in MP | |||
*5111 - Improved: Multiplayer screens layout | |||
*5111 - Fixed: preloadCamera and preloadObject always return true on dedicated server. | |||
*5111 - Fixed: Dedicated server crash on preloadCamera (causing CTI crash in the demo). | |||
*5111 - Fixed: Tanks could fall through narrow gaps in some models. | |||
*5111 - Fixed: Command line option -netlog was still not enabled in 1.02 - fixed now. | |||
*5111 - Fixed: Targets are made known to AI once message about them is transmitted over radio. This prevents situations where AI gunner silently rejected a command because not knowing the target. | |||
*5111 - Fixed: Random DS crashes | |||
*5111 - Fixed: DS - Mission voting results show correctly localized mission name for missions in addons | |||
*5111 - Fixed: Failure opening custom files (face, squad logo) might be causing server termination. | |||
*5112 - Fixed: DS crash (for group with no waypoints) @param forced set when a suitable position (support, base) was found | |||
*5112 - New: Push to Talk actions for voice over net | |||
*5112 - Fixed: Keys 0,..,9 and F1,..,F12 are reserved even when combined with Ctrl key | |||
*5112 - Fixed: Crash caused by target handling change in 5111. | |||
*5114 - Added: functions createMarkerLocal, deleteMarkerLocal, setMarkerTextLocal, setMarkerShapeLocal, setMarkerBrushLocal, setMarkerDirLocal | |||
*5114 - Added: functions setMarkerPosLocal, setMarkerTypeLocal, setMarkerSizeLocal, setMarkerColorLocal | |||
*5114 - Added: functions markerDir, markerText | |||
*5114 - Fixed: setWPPos and setWaypointPosition now modifies waypoint position on all computers in MP | |||
*5115 - Fixed: Random crashes during reporting of targets (since 5111) | |||
*5115 - Fixed: MP session list - better sorting by the host name or the mission name | |||
*5115 - Fixed: DS crash after player disconnected and action command active for him | |||
*5115 - New: button "Play again" added to the mission interrupt dialog | |||
*5115 - Fixed: UI - Enter no longer generate OK event when OK button not present | |||
*5115 - Fixed: MP - fire effects sometimes did not transferred (especially for JIP players) | |||
*5115 - Optimized: Somewhat reduced frame rate hit caused by bushes and trees on Normal, Low and Very Low shading detail settings. | |||
*5115 - Fixed: MP - show progress during mission transfer | |||
*5115 - New: Terrain Detail now controls grass detail as well (can be used to turn off the grass) | |||
*5115 - Fixed: Reduced object LOD switching. | |||
*5115 - Fixed: Soldier movement stopped when firing in burst or auto mode or with an empty magazine. | |||
*5115 - New: MP - better progress indication during mission launching | |||
*5115 - Fixed: Terrain detail settings not working properly - could introduce holes on lower settings. | |||
*5115 - Fixed: Scene preloading could take long or never end with Shading detail Low or Very low | |||
*5117 - Fixed: Helicopters now explode when landing upside down. | |||
*5117 - Fixed: Helicopters now get destroyed very fast when attempting to dive into the water. | |||
*5117 - Fixed: Small objects (e.g. firing range targets) not visible with Object Detail = Low or Very Low. | |||
*5117 - Fixed: Cars (esp. small ones) were able to for a water too deep. | |||
*5117 - Fixed: scripting command setUnitPos did not work | |||
*5117 - Added: function setUnitPosWeak | |||
*5117 - Fixed: The game did not process mouse input when running in fullscreen on the secondary monitor | |||
*5117 - Fixed: Player could sometimes get stuck after falling onto some object or vehicle. | |||
*5117 - Fixed: Vehicle side was assumed incorrectly when player switched into a crew position from cargo. | |||
*5117 - Fixed: Burst simulation in MP (Blackhawk M134 fired even when key released) | |||
*5117 - Fixed: AI soldiers sometimes went through handrail of bridge | |||
*5117 - New: GetOut mapped to user action | |||
*5117 - New: LandGear and Flaps mapped to user actions (Default mapping is LandGear to RCtrl+G, FlapsDown to RCtrl+K, FlapsUp to RCtrl+L) | |||
*5117 - Fixed: LOD transition is now dependent on time only and therefore is very smooth | |||
*5117 - Fixed: Grenade throwing direction indication more intuitive | |||
*5117 - New: Toggle and hold actions for Compass, Watch and GPS minimap (default is now hold, not toggle) | |||
*5117 - New: In-game GPS minimap | |||
*5117 - Fixed: AI does not forget about an enemy when seeing him boarding a vehicle. | |||
*5117 - New: Extended AI fleeing - given more freedom in flee point selection. | |||
*5117 - Fixed: AI did not properly considered enemy vehicles with turret mounted weapons in its threat maps, sometimes resulting to careless behaviour. | |||
*5117 - Changed: Command Fire in vehicles works also when commanding mode is not active | |||
*5117 - Fixed: When the command menu is up, many keys/functions do not work. | |||
*5117 - Fixed: Mouse button triple click was misinterpreted as 2x double click | |||
*5117 -Changed: Right Ctrl used for key combination instead of left one. (Right Ctrl no longer mapped to any actions.) | |||
*5117 - Improved: AI now retreats when under threat and having no weapons to engage any enemy targets. | |||
*5117 - Fixed: Argument -noland is now ignored when not running as Buldozer. | |||
Note: we want WinMain to be protected by Fade this is impossible when there are any DLL functions referenced all references to Win32 calls must be moved outside | |||
Note: this function is not exited via standard means, and local variable destructors | |||
on the function scope will not be called. Be careful when placing local variables. | |||
*5117 - Fixed: units picked up while swimming and dropped on land still swim | |||
*5117 - Fixed: swimming AI were unable to get in | |||
*5117 - New: new config option alwaysTarget forcing training targets to be lockable | |||
*5118 - Fixed: MP - after Cancel in the Briefing screen, MP session was not fully destroyed | |||
*5118 - New: Eject mapped to user action | |||
*5118 - Fixed: Crash after changing Creative XFi mode from Gaming to Entertainment or after disabling full acceleration. | |||
*5119 - Fixed: Some international characters was clipped in the chat log | |||
*5120 - New: parameter persistent in the server config to allow the mission to continue even when no players are connected | |||
*5120 - Fixed: No entry reported in server browser when server was using custom world. | |||
*5120 - Fixed: Locking target by RMB in tank does not activate optics action | |||
*5120 - Fixed: Seagull wings sometimes not animated. | |||
*5120 - Fixed: Commander can use Tab to issue target orders when sitting in the weapon station as long as his own weapons are not lockable. | |||
===Air.pbo=== | |||
*AH1Z fixed glass sorting | |||
*Mi17MG gunnerview | |||
*GBU*.p3d and AV8B.p3d | |||
*MH6* fixed gaudes sorting | |||
*Improved Hit-Points of small rotor for AH1Z.p3d, ah6_lb.p3d, ah6_lb_sp.p3d, mh6_lb.p3d, mh6_lb_sp.p3d. | |||
===Anims.pbo=== | |||
*modified speed of sprint with lowered rifle - FL and FR was 10% faster than F direction | |||
*added specific cutscene moves for cts 7 and 10 - to improve look of these cutscenes as there were no specific moves recorded for these originally, only generic moves were used. Also related to - cutscene mission definitions update. | |||
*modified transition launcher kneel raised to prone unarmed: used specifically recorded MC data; this move allows a player to faster go prone. | |||
*Rifle does not move when pistol or launcher are reloading now | |||
*Small adjustments for instand grenade throw when running | |||
*transition prone ritle raised still to erected rifle lowered sprint redone to improve the look and remove problematic shake in the move | |||
*Enabling grass flattening for some transition/reload animations | |||
===Buildings.pbo=== | |||
* tovarna2.p3d | |||
** modified geometry | |||
*hotel_riviera1.p3d | |||
*hotel_riviera2.p3d | |||
** fixed geometry under stairs | |||
*plot_vinice.p3d | |||
** removed roadway | |||
* modified roadways to pass over small obstacle walls (lavicka_1, lavicka_2, lavicka_3, lavicka_4, podesta_1_cornL, podesta_1_cornR, podesta_1_mid, podesta_1_mid_cornL, podesta_1_mid_cornP) | |||
** stuck on roofs (dum_istan2, dum_istan2_01, dum_istan2_02, dum_istan2_03, dum_istan2_03a, dum_istan2b, dum_istan3, dum_istan3_hromada2, dum_istan3_pumpa, dum_olez_istan1, dum_olez_istan2, dum_olez_istan2_maly) | |||
* added fences (podesta_1_stairs, podesta_1_stairs2, podesta_1_stairs3) | |||
* buildings\misc\nastenka2, buildings\misc\nastenka3 - reposition | |||
* castle\helfenburk | |||
* garaz_bez_tanku.p3d, garaz_s_tankem, ammostore_2 | |||
===CA.pbo=== | |||
*vlajka.paa (added missing texture) | |||
===Characters.pbo=== | |||
*SoldierGCommando respawn magazines fixed | |||
*new face53 added | |||
*SoldierWSaboteurRecon binocular removed | |||
===Misc.pbo=== | |||
*modified ladder in/out points (water_tank, water_tank2) | |||
*modified armored target destruction (drevtank.p3d, model.cfg, targets.hpp) added new model drevtank_ruin | |||
*modified roadways (zidka_klek, zidka_stani) | |||
===Plants.pbo=== | |||
*modified geometries (str_liskac, krovi_bigest, ker_deravej, krovi2, krovi3, krovi4, krovi) | |||
===Roads.pbo=== | |||
*extended roadways (Kamenny_most30.p3d, Kamenny_most30v2.p3d, most_bez_lamp.p3d, most_stred30.p3d) ''to prevent droping of tanks'' | |||
===Sara.pbo=== | |||
*sara.wrp | |||
** Changed terrain around building at Eh61 | |||
** Adjusted stairs model | |||
** Updated podesta models, checked for inconsistencies | |||
** ''Podesta'' models aligned where possible | |||
** Adjusted position of ''ca\buildings\vez.p3d'' in the base S of Bagango | |||
** Repacked with new ''nastenka2.p3d'' and ''nastenka3.p3d'' | |||
===Tracked.pbo=== | |||
*modified hitpoints (T72, M1A1) ''to make damaging more realistic when hit from several angles and weekspots'' | |||
*modified gunnerview (T72, M1A1, M113) ''to make view more simillar to real position of optics'' | |||
*BMP-2 recieved an own AT-5 launcher | |||
*Enabled "Radar" for tankcommanders | |||
===Water.pbo=== | |||
*model.cfg | |||
** fixed drivewheel rotation direction | |||
*RHIB.p3d, RHIB_Gunboat.p3d instruments repair + improved hitpoints to disable engines easier | |||
===Weapons.pbo=== | |||
* Modified the M16 | |||
**modified m16_granatomet_proxy.p3d | |||
**modified m16_proxy.p3d | |||
**modified m16_CO.tga | |||
**modified m16_ironsights_SMDI.tga | |||
**modified m16_NOHQ.tga | |||
**modified m16_SMDI.tga | |||
*M1A1 and T72 ammos overworked | |||
*M1A1 gun range reduced | |||
*Grenades can be thrown now without delay | |||
*Grenade throwing direction indication more intuitive | |||
*M4_aimpoint | |||
*M4_SD_Aimpoint | |||
*m240.p3d news | |||
*model.cfg | |||
*AT-1.p3d | |||
*ironsights | |||
**ak_74_granatomet, ak_74 | |||
**M2_mg aligning gunnerview for more precision aiming | |||
**M9_beretta, M9_beretta_SD, Makarov, Makarov_Silenced - gunnerview offset | |||
**M240 | |||
**PK | |||
*AT5LauncherSingle for BMP-2 | |||
* m240.p3d | |||
* model.cfg | |||
** m136_launcher_loaded.p3d | |||
** m136_launcher.p3d | |||
** m136_co.tga | |||
*Added longrange sniper rifles from weapons3 into the weaponcrates | |||
** CfgAmmo.hpp | |||
** CfgVehicles.hpp | |||
** M4_SD_Aimpoint.p3d | |||
** M4_Aimpoint.p3d | |||
* DSkhM_mg fixed get in direction + Icon texture fixed gun orientation | |||
===Wheeled.pbo=== | |||
*changed cargo position of crew (Ural, Ural_open, Ural_civil1, Ural_civil2) | |||
*Stryker*.p3d - changed named selections in all Stryker models (wheels in Geometry LOD to *_damper because of colision on bridge | |||
Revision as of 15:35, 16 February 2007
Overview
This article details the version history for ArmA
Summary Version 1.04
- 5101 - Fixed: Plane mouse control do not affect cyclic while looking around
- 5101 - Fixed: "life" cheat (immortality) disabled in Retail versions
- 5101 - Fixed: Boats were able to drive on shore quite fast.
- 5101 - Fixed: Boats were able to sink into the terrain once destroyed.
- 5101 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
- 5101 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
- 5101 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
- 5101 - Fixed: Car-ground collision response improved.
- 5101 - Fixed: Cars simulation - better speed stability when low speed wanted
- 5101 - Fixed: Wake up object physics after setVector/setVectorUp.
- 5101 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG *soldier ability to run even when injured)
- 5101 - New: Headlights are now not switched when player leaves the vehicle.
- 5101 - Fixed: Command line options -world, -noland and -netlog enabled.
- 5101 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
- 5101 - Fixed: Peeking through walls using leaning is no longer possible.
- 5104 - New: Grass flattened around soldiers, improving visibility.
- 5104 - Added: Support for languages switching
- 5104 - Fixed: UI - combo in control group did not handle mouse events well
- 5104 - Fixed: UI - listbox scrollbars did not handle well thumb position for mouse events
- 5104 - Fixed: UI fade animations (ctrlSetFade) did not work for controls in control groups
- 5105 - Fixed: Briefing picture lighting was incorrect.
- 5106 - Fixed: Mount command (from the commanding menu) now works even for units already in the target vehicle (but on the different position)
- 5106 - Fixed: Missions in addons - wrong mission name was sometimes shown
- 5106 - Fixed: Filtering was not working properly when using pushbuffers (square artefact on ground were visible under certain conditions)
- 5108 - Fixed: Player hosting game was not able to hear voice over net
- 5110 - Fixed: Dedicated server can use missions in addons now
- 5110 - Fixed: Voice recording did not work with some sound-cards/drivers.
- 5111 - Added: On-screen icons indicating bad connection quality or desync in MP
- 5111 - Improved: Multiplayer screens layout
- 5111 - Fixed: preloadCamera and preloadObject always return true on dedicated server.
- 5111 - Fixed: Dedicated server crash on preloadCamera (causing CTI crash in the demo).
- 5111 - Fixed: Tanks could fall through narrow gaps in some models.
- 5111 - Fixed: Command line option -netlog was still not enabled in 1.02 - fixed now.
- 5111 - Fixed: Targets are made known to AI once message about them is transmitted over radio. This prevents situations where AI gunner silently rejected a command because not knowing the target.
- 5111 - Fixed: Random DS crashes
- 5111 - Fixed: DS - Mission voting results show correctly localized mission name for missions in addons
- 5111 - Fixed: Failure opening custom files (face, squad logo) might be causing server termination.
- 5112 - Fixed: DS crash (for group with no waypoints) @param forced set when a suitable position (support, base) was found
- 5112 - New: Push to Talk actions for voice over net
- 5112 - Fixed: Keys 0,..,9 and F1,..,F12 are reserved even when combined with Ctrl key
- 5112 - Fixed: Crash caused by target handling change in 5111.
- 5114 - Added: functions createMarkerLocal, deleteMarkerLocal, setMarkerTextLocal, setMarkerShapeLocal, setMarkerBrushLocal, setMarkerDirLocal
- 5114 - Added: functions setMarkerPosLocal, setMarkerTypeLocal, setMarkerSizeLocal, setMarkerColorLocal
- 5114 - Added: functions markerDir, markerText
- 5114 - Fixed: setWPPos and setWaypointPosition now modifies waypoint position on all computers in MP
- 5115 - Fixed: Random crashes during reporting of targets (since 5111)
- 5115 - Fixed: MP session list - better sorting by the host name or the mission name
- 5115 - Fixed: DS crash after player disconnected and action command active for him
- 5115 - New: button "Play again" added to the mission interrupt dialog
- 5115 - Fixed: UI - Enter no longer generate OK event when OK button not present
- 5115 - Fixed: MP - fire effects sometimes did not transferred (especially for JIP players)
- 5115 - Optimized: Somewhat reduced frame rate hit caused by bushes and trees on Normal, Low and Very Low shading detail settings.
- 5115 - Fixed: MP - show progress during mission transfer
- 5115 - New: Terrain Detail now controls grass detail as well (can be used to turn off the grass)
- 5115 - Fixed: Reduced object LOD switching.
- 5115 - Fixed: Soldier movement stopped when firing in burst or auto mode or with an empty magazine.
- 5115 - New: MP - better progress indication during mission launching
- 5115 - Fixed: Terrain detail settings not working properly - could introduce holes on lower settings.
- 5115 - Fixed: Scene preloading could take long or never end with Shading detail Low or Very low
- 5117 - Fixed: Helicopters now explode when landing upside down.
- 5117 - Fixed: Helicopters now get destroyed very fast when attempting to dive into the water.
- 5117 - Fixed: Small objects (e.g. firing range targets) not visible with Object Detail = Low or Very Low.
- 5117 - Fixed: Cars (esp. small ones) were able to for a water too deep.
- 5117 - Fixed: scripting command setUnitPos did not work
- 5117 - Added: function setUnitPosWeak
- 5117 - Fixed: The game did not process mouse input when running in fullscreen on the secondary monitor
- 5117 - Fixed: Player could sometimes get stuck after falling onto some object or vehicle.
- 5117 - Fixed: Vehicle side was assumed incorrectly when player switched into a crew position from cargo.
- 5117 - Fixed: Burst simulation in MP (Blackhawk M134 fired even when key released)
- 5117 - Fixed: AI soldiers sometimes went through handrail of bridge
- 5117 - New: GetOut mapped to user action
- 5117 - New: LandGear and Flaps mapped to user actions (Default mapping is LandGear to RCtrl+G, FlapsDown to RCtrl+K, FlapsUp to RCtrl+L)
- 5117 - Fixed: LOD transition is now dependent on time only and therefore is very smooth
- 5117 - Fixed: Grenade throwing direction indication more intuitive
- 5117 - New: Toggle and hold actions for Compass, Watch and GPS minimap (default is now hold, not toggle)
- 5117 - New: In-game GPS minimap
- 5117 - Fixed: AI does not forget about an enemy when seeing him boarding a vehicle.
- 5117 - New: Extended AI fleeing - given more freedom in flee point selection.
- 5117 - Fixed: AI did not properly considered enemy vehicles with turret mounted weapons in its threat maps, sometimes resulting to careless behaviour.
- 5117 - Changed: Command Fire in vehicles works also when commanding mode is not active
- 5117 - Fixed: When the command menu is up, many keys/functions do not work.
- 5117 - Fixed: Mouse button triple click was misinterpreted as 2x double click
- 5117 -Changed: Right Ctrl used for key combination instead of left one. (Right Ctrl no longer mapped to any actions.)
- 5117 - Improved: AI now retreats when under threat and having no weapons to engage any enemy targets.
- 5117 - Fixed: Argument -noland is now ignored when not running as Buldozer.
Note: we want WinMain to be protected by Fade this is impossible when there are any DLL functions referenced all references to Win32 calls must be moved outside Note: this function is not exited via standard means, and local variable destructors on the function scope will not be called. Be careful when placing local variables.
- 5117 - Fixed: units picked up while swimming and dropped on land still swim
- 5117 - Fixed: swimming AI were unable to get in
- 5117 - New: new config option alwaysTarget forcing training targets to be lockable
- 5118 - Fixed: MP - after Cancel in the Briefing screen, MP session was not fully destroyed
- 5118 - New: Eject mapped to user action
- 5118 - Fixed: Crash after changing Creative XFi mode from Gaming to Entertainment or after disabling full acceleration.
- 5119 - Fixed: Some international characters was clipped in the chat log
- 5120 - New: parameter persistent in the server config to allow the mission to continue even when no players are connected
- 5120 - Fixed: No entry reported in server browser when server was using custom world.
- 5120 - Fixed: Locking target by RMB in tank does not activate optics action
- 5120 - Fixed: Seagull wings sometimes not animated.
- 5120 - Fixed: Commander can use Tab to issue target orders when sitting in the weapon station as long as his own weapons are not lockable.
Air.pbo
- AH1Z fixed glass sorting
- Mi17MG gunnerview
- GBU*.p3d and AV8B.p3d
- MH6* fixed gaudes sorting
- Improved Hit-Points of small rotor for AH1Z.p3d, ah6_lb.p3d, ah6_lb_sp.p3d, mh6_lb.p3d, mh6_lb_sp.p3d.
Anims.pbo
- modified speed of sprint with lowered rifle - FL and FR was 10% faster than F direction
- added specific cutscene moves for cts 7 and 10 - to improve look of these cutscenes as there were no specific moves recorded for these originally, only generic moves were used. Also related to - cutscene mission definitions update.
- modified transition launcher kneel raised to prone unarmed: used specifically recorded MC data; this move allows a player to faster go prone.
- Rifle does not move when pistol or launcher are reloading now
- Small adjustments for instand grenade throw when running
- transition prone ritle raised still to erected rifle lowered sprint redone to improve the look and remove problematic shake in the move
- Enabling grass flattening for some transition/reload animations
Buildings.pbo
- tovarna2.p3d
- modified geometry
- hotel_riviera1.p3d
- hotel_riviera2.p3d
- fixed geometry under stairs
- plot_vinice.p3d
- removed roadway
- modified roadways to pass over small obstacle walls (lavicka_1, lavicka_2, lavicka_3, lavicka_4, podesta_1_cornL, podesta_1_cornR, podesta_1_mid, podesta_1_mid_cornL, podesta_1_mid_cornP)
- stuck on roofs (dum_istan2, dum_istan2_01, dum_istan2_02, dum_istan2_03, dum_istan2_03a, dum_istan2b, dum_istan3, dum_istan3_hromada2, dum_istan3_pumpa, dum_olez_istan1, dum_olez_istan2, dum_olez_istan2_maly)
- added fences (podesta_1_stairs, podesta_1_stairs2, podesta_1_stairs3)
- buildings\misc\nastenka2, buildings\misc\nastenka3 - reposition
- castle\helfenburk
- garaz_bez_tanku.p3d, garaz_s_tankem, ammostore_2
CA.pbo
- vlajka.paa (added missing texture)
Characters.pbo
- SoldierGCommando respawn magazines fixed
- new face53 added
- SoldierWSaboteurRecon binocular removed
Misc.pbo
- modified ladder in/out points (water_tank, water_tank2)
- modified armored target destruction (drevtank.p3d, model.cfg, targets.hpp) added new model drevtank_ruin
- modified roadways (zidka_klek, zidka_stani)
Plants.pbo
- modified geometries (str_liskac, krovi_bigest, ker_deravej, krovi2, krovi3, krovi4, krovi)
Roads.pbo
- extended roadways (Kamenny_most30.p3d, Kamenny_most30v2.p3d, most_bez_lamp.p3d, most_stred30.p3d) to prevent droping of tanks
Sara.pbo
- sara.wrp
- Changed terrain around building at Eh61
- Adjusted stairs model
- Updated podesta models, checked for inconsistencies
- Podesta models aligned where possible
- Adjusted position of ca\buildings\vez.p3d in the base S of Bagango
- Repacked with new nastenka2.p3d and nastenka3.p3d
Tracked.pbo
- modified hitpoints (T72, M1A1) to make damaging more realistic when hit from several angles and weekspots
- modified gunnerview (T72, M1A1, M113) to make view more simillar to real position of optics
- BMP-2 recieved an own AT-5 launcher
- Enabled "Radar" for tankcommanders
Water.pbo
- model.cfg
- fixed drivewheel rotation direction
- RHIB.p3d, RHIB_Gunboat.p3d instruments repair + improved hitpoints to disable engines easier
Weapons.pbo
- Modified the M16
- modified m16_granatomet_proxy.p3d
- modified m16_proxy.p3d
- modified m16_CO.tga
- modified m16_ironsights_SMDI.tga
- modified m16_NOHQ.tga
- modified m16_SMDI.tga
- M1A1 and T72 ammos overworked
- M1A1 gun range reduced
- Grenades can be thrown now without delay
- Grenade throwing direction indication more intuitive
- M4_aimpoint
- M4_SD_Aimpoint
- m240.p3d news
- model.cfg
- AT-1.p3d
- ironsights
- ak_74_granatomet, ak_74
- M2_mg aligning gunnerview for more precision aiming
- M9_beretta, M9_beretta_SD, Makarov, Makarov_Silenced - gunnerview offset
- M240
- PK
- AT5LauncherSingle for BMP-2
- m240.p3d
- model.cfg
- m136_launcher_loaded.p3d
- m136_launcher.p3d
- m136_co.tga
- Added longrange sniper rifles from weapons3 into the weaponcrates
- CfgAmmo.hpp
- CfgVehicles.hpp
- M4_SD_Aimpoint.p3d
- M4_Aimpoint.p3d
- DSkhM_mg fixed get in direction + Icon texture fixed gun orientation
Wheeled.pbo
- changed cargo position of crew (Ural, Ural_open, Ural_civil1, Ural_civil2)
- Stryker*.p3d - changed named selections in all Stryker models (wheels in Geometry LOD to *_damper because of colision on bridge
Summary 1.02
Multiplayer
- Dedicated server related improvements
- Netcode optimizations
General
- Helicopter controls reworked
ENGINE CHANGE LOG
- 1.02 - Fixed: Parameters set when creating a new profile was not saved
- 1.02 - Fixed: User profile ending with the period character was handledincorrectly
- 1.02 - Fixed: Improved helicopter controls and flight model.
- 1.02 - Fixed: Dedicated server crash
- 1.02 - Fixed: Random crashes in MP
- 1.02 - Fixed: Default profile cannot be deleted nor renamed now
- 1.02 - Fixed: Rename of profile work correctly now
- 1.02 - Fixed: Stealing gear from medics was possible
- 1.02 - New: Joystick sensitivity configurable in ArmAProfile file.
- Configuration is done per positive/negative part of each axis. Default is:
joystickSensitivity[]={0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000,0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000};
- 1.02 - Fixed: MP server crash (sometimes after JIP client disconnected)
- 1.02 - Fixed: Squad logo was not shown on all clients in MP
- 1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality settings after restarting the game
- 1.02 - Fixed: Dedicated server required OpenAL32.dll
- 1.02 - Fixed: AI are better planning the path over the bridge
- 1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo
- 1.02 - Fixed: Plane mouse control do not affect cyclic while looking around
- 1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions
- 1.02 - Fixed: Boats were able to drive on shore quite fast.
- 1.02 - Fixed: Boats were able to sink into the terrain once destroyed.
- 1.02 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
- 1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
- 1.02 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
- 1.02 - Fixed: Car-ground collision response improved.
- 1.02 - Fixed: Cars simulation - better speed stability when low speed wanted
- 1.02 - Fixed: Wake up object physics after setVector/setVectorUp.
- 1.02 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG soldier ability to run even when injured)
- 1.02 - New: Headlights are now not switched when player leaves the vehicle.
- 1.02 - Fixed: Command line options -world, -noland and -netlog enabled.
- 1.02 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
- 1.02 - Fixed: Peeking through walls using leaning is no longer possible.
- 1.02 - Changed: Helicopter autohover default binding changed to double backslash key to improve A/S/D/W precision.
- 1.02 - New: Added manual fire default binding to ' (apostrophe) key.
- 1.02 - Fixed: False conflict reported for Handgun, Salute and SitDown actions for vehicles.
- 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
Version 1.02
Air.pbo
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - AH-6 sound occlusion changed
Anims.pbo
- 1.02 - Pistol moves improved
- 1.02 - Evasive forward with launchers improved
- 1.02 - Launcher reload time increased to 4 seconds
Buildings.pbo
- 1.02 - Fixed various model issues on several buildings.
CA.pbo
- 1.02 - Fixed syntax in ColorCoef[]
Characters.pbo
- 1.02 - Fixed various model issues on several characters.
- 1.02 - Fixed wound definition for Fieldreporter
- 1.02 - Fixed wrong respawn weapons on SoldierWAT
- 1.02 - Soldiers have now 12 main and 8 side item pockets
- 1.02 - Grenadiers carry now 8 grenades
Misc.pbo
- 1.02 - Fixed various model issues.
Roads.pbo
- 1.02 - Fixed various model issues.
Sara.pbo
- 1.02 - Adjustments of object placements
Tracked.pbo
- 1.02 - Fixed amount of cargo in M113
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - Lense flare removed from M113
UI.pbo
- 1.02 - Added interface of dedicated server voting screen
- 1.02 - Fixed lenght of player's name field
Water.pbo
- 1.02 - Fixed amount of cargo in Zodiak and PBX
- 1.02 - Lense flare removed from RHIB weapons
Weapons.pbo
- 1.02 - Fixed ironsights.
- 1.02 - modified recoil for M249 on ground
- 1.02 - Lense flare removed from all vehicles that should not have it
- 1.02 - Improved guided missiles and rocket behaviour
- 1.02 - KVPT shoots now from turret
- 1.02 - Fixed AK74 ammo is not silenced to AI anymore
Wheeled.pbo
- 1.02 - Fixed amount of cargo in vehicles.
- 1.02 - Updated armor settings for military wheeled vehicles.
- 1.02 - Lense flare removed from all vehicles that should not have it
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - Several campaign missions improved.
Summary 1.01
Performance
- Significantly improved general performance of the German version
- Improved performance on shading detail and texture detail very low
- Optimized grass implementation
- Fixed bug in texture management: All textures could have been thrown away under certain conditions
Stability and Security
- Some crash opportunities in multiplayer fixed.
- Crash when out of videomemory fixed
- Removed function exportLandscapeXYZ
AI
- Pathfinding improvements
- Combat reaction improvements
Multiplayer
- Dedicated server related improvements
Campaign
- Improved missions endings in various conditions
- Fixed mission duration info
Engine Change Log
- 1.01 - Fixed: Some users disconnected from the MP session after several minutes
- 1.01 - Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. Note: this currently prevents using any 3rd party addons as they are not signed.
- 1.01 - Fixed: Lowering terrain grid increased overall settings indication.
- 1.01 - Fixed: Window flags changed to improve full-screen window border handling.
- 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
- 1.01 - Changed: normal maps are not used when using "shading quality" "very low"
- 1.01 - Improved: AI pathfinding failing less often now
- 1.01 - Removed: function exportLandscapeXYZ
- 1.01 - Fixed: Tonemapping was not involved in the flare color calculation
- 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique
- 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques
- 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions
- 1.01 - Fixed: crash when out of videomemory
- 1.01 - Fixed: AI sometimes did not react to change formation command
- 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.
- 1.01 - Fixed: AI sometimes planned path through walls
- 1.01 - Fixed: AI sometimes did not found path around mountains
- 1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'
- 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets
- 1.01 - Fixed: Possible crash when exiting multiplayer game.
- 1.01 - Fixed: Possible crash when hosting MP session
- 1.01 - Fixed: LOD selection for clutters was not working properly
- 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees
- 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed
- 1.01 - Fixed: Crash in multiplayer lobby screen
- 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign
- 1.01 - Fixed: Command interface, with ALT held should move cursor
- 1.01 - Fixed: Improved AI reaction to soldier being hit nearby.
- 1.01 - Fixed: Improved AI reaction to friendly units observed being killed.
- 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.
- 1.01 - Fixed: Unicode used for dedicated server console output.
- 1.01 - Fixed: Unicode used for debugger output (OutputDebugString)