Version History – ArmA: Armed Assault

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This article details the version history for [[ArmA]]
This article details the version history for [[ArmA]]
==Summary Version 1.04==
*5101  - Fixed: Plane mouse control do not affect cyclic while looking around
*5101  - Fixed: "life" cheat (immortality) disabled in Retail versions
*5101  - Fixed: Boats were able to drive on shore quite fast.
*5101  - Fixed: Boats were able to sink into the terrain once destroyed.
*5101  - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
*5101  - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
*5101  - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
*5101    - Fixed: Car-ground collision response improved.
*5101  - Fixed: Cars simulation - better speed stability when low speed wanted
*5101    - Fixed: Wake up object physics after setVector/setVectorUp.
*5101  - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG *soldier ability to run even when injured)
*5101  - New: Headlights are now not switched when player leaves the vehicle.
*5101  - Fixed: Command line options -world, -noland and -netlog enabled.
*5101    - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
*5101    - Fixed: Peeking through walls using leaning is no longer possible.
*5104    - New: Grass flattened around soldiers, improving visibility.
*5104  - Added: Support for languages switching
*5104  - Fixed: UI - combo in control group did not handle mouse events well
*5104  - Fixed: UI - listbox scrollbars did not handle well thumb position for mouse events
*5104  - Fixed: UI fade animations (ctrlSetFade) did not work for controls in control groups
*5105    - Fixed: Briefing picture lighting was incorrect.
*5106  - Fixed: Mount command (from the commanding menu) now works even for units already in the target vehicle (but on the different position)
*5106  - Fixed: Missions in addons - wrong mission name was sometimes shown
*5106    - Fixed: Filtering was not working properly when using pushbuffers (square artefact on ground were visible under certain conditions)
*5108  - Fixed: Player hosting game was not able to hear voice over net
*5110  - Fixed: Dedicated server can use missions in addons now
*5110  - Fixed: Voice recording did not work with some sound-cards/drivers.
*5111  - Added: On-screen icons indicating bad connection quality or desync in MP
*5111  - Improved: Multiplayer screens layout
*5111  - Fixed: preloadCamera and preloadObject always return true on dedicated server.
*5111  - Fixed: Dedicated server crash on preloadCamera (causing CTI crash in the demo).
*5111  - Fixed: Tanks could fall through narrow gaps in some models.
*5111  - Fixed: Command line option -netlog was still not enabled in 1.02 - fixed now.
*5111  - Fixed: Targets are made known to AI once message about them is transmitted over radio. This prevents situations where AI gunner silently rejected a command because not knowing the target.
*5111  - Fixed: Random DS crashes
*5111  - Fixed: DS - Mission voting results show correctly localized mission name for missions in addons
*5111  - Fixed: Failure opening custom files (face, squad logo) might be causing server termination.
*5112  - Fixed: DS crash (for group with no waypoints) @param forced set when a suitable position (support, base) was found
*5112  - New: Push to Talk actions for voice over net
*5112    - Fixed: Keys 0,..,9 and F1,..,F12 are reserved even when combined with Ctrl key
*5112  - Fixed: Crash caused by target handling change in 5111.
*5114  - Added: functions createMarkerLocal, deleteMarkerLocal, setMarkerTextLocal, setMarkerShapeLocal, setMarkerBrushLocal, setMarkerDirLocal
*5114  - Added: functions setMarkerPosLocal, setMarkerTypeLocal, setMarkerSizeLocal, setMarkerColorLocal
*5114      - Added: functions markerDir, markerText
*5114  - Fixed: setWPPos and setWaypointPosition now modifies waypoint position on all computers in MP
*5115  - Fixed: Random crashes during reporting of targets (since 5111)
*5115  - Fixed: MP session list - better sorting by the host name or the mission name
*5115  - Fixed: DS crash after player disconnected and action command active for him
*5115    - New: button "Play again" added to the mission interrupt dialog
*5115  - Fixed: UI - Enter no longer generate OK event when OK button not present
*5115  - Fixed: MP - fire effects sometimes did not transferred (especially for JIP players)
*5115    - Optimized: Somewhat reduced frame rate hit caused by bushes and trees on Normal, Low and Very Low shading detail settings.
*5115  - Fixed: MP - show progress during mission transfer
*5115    - New: Terrain Detail now controls grass detail as well (can be used to turn off the grass)
*5115  - Fixed: Reduced object LOD switching.
*5115  - Fixed: Soldier movement stopped when firing in burst or auto mode or with an empty magazine.
*5115  - New: MP - better progress indication during mission launching 
*5115    - Fixed: Terrain detail settings not working properly - could introduce holes on lower settings.
*5115  - Fixed: Scene preloading could take long or never end with Shading detail Low or Very low
*5117  - Fixed: Helicopters now explode when landing upside down.
*5117  - Fixed: Helicopters now get destroyed very fast when attempting to dive into the water.
*5117  - Fixed: Small objects (e.g. firing range targets) not visible with Object Detail = Low or Very Low.
*5117    - Fixed: Cars (esp. small ones) were able to for a water too deep.
*5117  - Fixed: scripting command setUnitPos did not work
*5117  - Added: function setUnitPosWeak
*5117  - Fixed: The game did not process mouse input when running in fullscreen on the secondary monitor
*5117    - Fixed: Player could sometimes get stuck after falling onto some object or vehicle.
*5117    - Fixed: Vehicle side was assumed incorrectly when player switched into a crew position from cargo.
*5117  - Fixed: Burst simulation in MP (Blackhawk M134 fired even when key released)
*5117  - Fixed: AI soldiers sometimes went through handrail of bridge
*5117  - New: GetOut mapped to user action
*5117  - New: LandGear and Flaps mapped to user actions (Default mapping is LandGear to RCtrl+G, FlapsDown to RCtrl+K, FlapsUp to RCtrl+L)
*5117    - Fixed: LOD transition is now dependent on time only and therefore is very smooth
*5117  - Fixed: Grenade throwing direction indication more intuitive
*5117  - New: Toggle and hold actions for Compass, Watch and GPS minimap (default is now hold, not toggle)
*5117  - New: In-game GPS minimap
*5117    - Fixed: AI does not forget about an enemy when seeing him boarding a vehicle.
*5117  - New: Extended AI fleeing - given more freedom in flee point selection.
*5117    - Fixed: AI did not properly considered enemy vehicles with turret mounted weapons in its threat maps, sometimes resulting to careless behaviour.
*5117  - Changed: Command Fire in vehicles works also when commanding mode is not active
*5117  - Fixed: When the command menu is up, many keys/functions do not work.
*5117  - Fixed: Mouse button triple click was misinterpreted as 2x double click
*5117  -Changed: Right Ctrl used for key combination instead of left one. (Right Ctrl no longer mapped to any actions.)
*5117    - Improved: AI now retreats when under threat and having no weapons to engage any enemy targets.
*5117    - Fixed: Argument -noland is now ignored when not running as Buldozer.
Note: we want WinMain to be protected by Fade this is impossible when there are any DLL functions referenced  all references to Win32 calls must be moved outside
Note: this function is not exited via standard means, and local variable destructors
on the function scope will not be called. Be careful when placing local variables.
*5117  - Fixed: units picked up while swimming and dropped on land still swim
*5117  - Fixed: swimming AI were unable to get in
*5117  - New: new config option alwaysTarget forcing training targets to be lockable
*5118  - Fixed: MP - after Cancel in the Briefing screen, MP session was not fully destroyed
*5118  - New: Eject mapped to user action
*5118    - Fixed: Crash after changing Creative XFi mode from Gaming to Entertainment or after disabling full acceleration.
*5119  - Fixed: Some international characters was clipped in the chat log
*5120  - New: parameter persistent in the server config to allow the mission to continue even when no players are connected
*5120  - Fixed: No entry reported in server browser when server was using custom world.
*5120  - Fixed: Locking target by RMB in tank does not activate optics action
*5120    - Fixed: Seagull wings sometimes not animated.
*5120  - Fixed: Commander can use Tab to issue target orders when sitting in the weapon station as long as his own weapons are not lockable.
===Air.pbo===
*AH1Z fixed glass sorting
*Mi17MG gunnerview
*GBU*.p3d and AV8B.p3d
*MH6* fixed gaudes sorting
*Improved Hit-Points of small rotor for AH1Z.p3d, ah6_lb.p3d, ah6_lb_sp.p3d, mh6_lb.p3d, mh6_lb_sp.p3d.
===Anims.pbo===
*modified speed of sprint with lowered rifle - FL and FR was 10% faster than F direction
*added specific cutscene moves for cts 7 and 10 - to improve look of these cutscenes as there were no specific moves recorded for these originally, only generic moves were used. Also related to  - cutscene mission definitions update.
*modified transition launcher kneel raised to prone unarmed: used specifically recorded MC data; this move allows a player to faster go prone.
*Rifle does not move when pistol or launcher are reloading now
*Small adjustments for instand grenade throw when running
*transition prone ritle raised still to erected rifle lowered sprint redone to improve the look and remove problematic shake in the move
*Enabling grass flattening for some transition/reload animations
===Buildings.pbo===
* tovarna2.p3d
** modified geometry
*hotel_riviera1.p3d
*hotel_riviera2.p3d
** fixed geometry under stairs
*plot_vinice.p3d
** removed roadway
* modified roadways to pass over small obstacle walls  (lavicka_1, lavicka_2, lavicka_3, lavicka_4, podesta_1_cornL, podesta_1_cornR, podesta_1_mid, podesta_1_mid_cornL, podesta_1_mid_cornP)
** stuck on roofs (dum_istan2, dum_istan2_01, dum_istan2_02, dum_istan2_03, dum_istan2_03a, dum_istan2b, dum_istan3, dum_istan3_hromada2, dum_istan3_pumpa, dum_olez_istan1, dum_olez_istan2, dum_olez_istan2_maly)
* added fences (podesta_1_stairs, podesta_1_stairs2, podesta_1_stairs3)
* buildings\misc\nastenka2, buildings\misc\nastenka3 - reposition
* castle\helfenburk 
* garaz_bez_tanku.p3d,  garaz_s_tankem, ammostore_2
===CA.pbo===
*vlajka.paa (added missing texture)
===Characters.pbo===
*SoldierGCommando respawn magazines fixed
*new face53 added
*SoldierWSaboteurRecon binocular removed
===Misc.pbo===
*modified ladder in/out points (water_tank, water_tank2)
*modified armored target destruction (drevtank.p3d, model.cfg, targets.hpp) added new model drevtank_ruin
*modified roadways (zidka_klek, zidka_stani)
===Plants.pbo===
*modified geometries (str_liskac, krovi_bigest, ker_deravej, krovi2, krovi3, krovi4, krovi)
===Roads.pbo===
*extended roadways (Kamenny_most30.p3d, Kamenny_most30v2.p3d, most_bez_lamp.p3d, most_stred30.p3d) ''to prevent droping of tanks''
===Sara.pbo===
*sara.wrp
** Changed terrain around building at Eh61
** Adjusted stairs model
** Updated podesta models, checked for inconsistencies
** ''Podesta'' models aligned where possible
** Adjusted position of ''ca\buildings\vez.p3d'' in the base S of Bagango
** Repacked with new ''nastenka2.p3d'' and ''nastenka3.p3d''
===Tracked.pbo===
*modified hitpoints (T72, M1A1) ''to make damaging more realistic when hit from several angles and weekspots''
*modified gunnerview (T72, M1A1, M113) ''to make view more simillar to real position of optics''
*BMP-2 recieved an own AT-5 launcher
*Enabled "Radar" for tankcommanders
===Water.pbo===
*model.cfg
** fixed drivewheel rotation direction
*RHIB.p3d, RHIB_Gunboat.p3d instruments repair + improved hitpoints to disable engines easier
===Weapons.pbo===
* Modified the M16
**modified m16_granatomet_proxy.p3d
**modified m16_proxy.p3d
**modified m16_CO.tga
**modified m16_ironsights_SMDI.tga
**modified m16_NOHQ.tga
**modified m16_SMDI.tga
*M1A1 and T72 ammos overworked
*M1A1 gun range reduced
*Grenades can be thrown now without delay
*Grenade throwing direction indication more intuitive
*M4_aimpoint
*M4_SD_Aimpoint
*m240.p3d news
*model.cfg
*AT-1.p3d
*ironsights
**ak_74_granatomet, ak_74
**M2_mg aligning gunnerview for more precision aiming
**M9_beretta, M9_beretta_SD, Makarov, Makarov_Silenced - gunnerview offset
**M240
**PK
*AT5LauncherSingle for BMP-2
* m240.p3d
* model.cfg
** m136_launcher_loaded.p3d
** m136_launcher.p3d
** m136_co.tga
*Added longrange sniper rifles from weapons3 into the weaponcrates
** CfgAmmo.hpp
** CfgVehicles.hpp
** M4_SD_Aimpoint.p3d
** M4_Aimpoint.p3d
* DSkhM_mg fixed get in direction  + Icon texture fixed gun orientation
===Wheeled.pbo===
*changed cargo position of crew (Ural, Ural_open, Ural_civil1, Ural_civil2)
*Stryker*.p3d - changed named selections in all Stryker models (wheels in Geometry LOD to *_damper because of colision on bridge





Revision as of 15:35, 16 February 2007

Overview

This article details the version history for ArmA

Summary Version 1.04

  • 5101 - Fixed: Plane mouse control do not affect cyclic while looking around
  • 5101 - Fixed: "life" cheat (immortality) disabled in Retail versions
  • 5101 - Fixed: Boats were able to drive on shore quite fast.
  • 5101 - Fixed: Boats were able to sink into the terrain once destroyed.
  • 5101 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
  • 5101 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
  • 5101 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
  • 5101 - Fixed: Car-ground collision response improved.
  • 5101 - Fixed: Cars simulation - better speed stability when low speed wanted
  • 5101 - Fixed: Wake up object physics after setVector/setVectorUp.
  • 5101 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG *soldier ability to run even when injured)
  • 5101 - New: Headlights are now not switched when player leaves the vehicle.
  • 5101 - Fixed: Command line options -world, -noland and -netlog enabled.
  • 5101 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
  • 5101 - Fixed: Peeking through walls using leaning is no longer possible.
  • 5104 - New: Grass flattened around soldiers, improving visibility.
  • 5104 - Added: Support for languages switching
  • 5104 - Fixed: UI - combo in control group did not handle mouse events well
  • 5104 - Fixed: UI - listbox scrollbars did not handle well thumb position for mouse events
  • 5104 - Fixed: UI fade animations (ctrlSetFade) did not work for controls in control groups
  • 5105 - Fixed: Briefing picture lighting was incorrect.
  • 5106 - Fixed: Mount command (from the commanding menu) now works even for units already in the target vehicle (but on the different position)
  • 5106 - Fixed: Missions in addons - wrong mission name was sometimes shown
  • 5106 - Fixed: Filtering was not working properly when using pushbuffers (square artefact on ground were visible under certain conditions)
  • 5108 - Fixed: Player hosting game was not able to hear voice over net
  • 5110 - Fixed: Dedicated server can use missions in addons now
  • 5110 - Fixed: Voice recording did not work with some sound-cards/drivers.
  • 5111 - Added: On-screen icons indicating bad connection quality or desync in MP
  • 5111 - Improved: Multiplayer screens layout
  • 5111 - Fixed: preloadCamera and preloadObject always return true on dedicated server.
  • 5111 - Fixed: Dedicated server crash on preloadCamera (causing CTI crash in the demo).
  • 5111 - Fixed: Tanks could fall through narrow gaps in some models.
  • 5111 - Fixed: Command line option -netlog was still not enabled in 1.02 - fixed now.
  • 5111 - Fixed: Targets are made known to AI once message about them is transmitted over radio. This prevents situations where AI gunner silently rejected a command because not knowing the target.
  • 5111 - Fixed: Random DS crashes
  • 5111 - Fixed: DS - Mission voting results show correctly localized mission name for missions in addons
  • 5111 - Fixed: Failure opening custom files (face, squad logo) might be causing server termination.
  • 5112 - Fixed: DS crash (for group with no waypoints) @param forced set when a suitable position (support, base) was found
  • 5112 - New: Push to Talk actions for voice over net
  • 5112 - Fixed: Keys 0,..,9 and F1,..,F12 are reserved even when combined with Ctrl key
  • 5112 - Fixed: Crash caused by target handling change in 5111.
  • 5114 - Added: functions createMarkerLocal, deleteMarkerLocal, setMarkerTextLocal, setMarkerShapeLocal, setMarkerBrushLocal, setMarkerDirLocal
  • 5114 - Added: functions setMarkerPosLocal, setMarkerTypeLocal, setMarkerSizeLocal, setMarkerColorLocal
  • 5114 - Added: functions markerDir, markerText
  • 5114 - Fixed: setWPPos and setWaypointPosition now modifies waypoint position on all computers in MP
  • 5115 - Fixed: Random crashes during reporting of targets (since 5111)
  • 5115 - Fixed: MP session list - better sorting by the host name or the mission name
  • 5115 - Fixed: DS crash after player disconnected and action command active for him
  • 5115 - New: button "Play again" added to the mission interrupt dialog
  • 5115 - Fixed: UI - Enter no longer generate OK event when OK button not present
  • 5115 - Fixed: MP - fire effects sometimes did not transferred (especially for JIP players)
  • 5115 - Optimized: Somewhat reduced frame rate hit caused by bushes and trees on Normal, Low and Very Low shading detail settings.
  • 5115 - Fixed: MP - show progress during mission transfer
  • 5115 - New: Terrain Detail now controls grass detail as well (can be used to turn off the grass)
  • 5115 - Fixed: Reduced object LOD switching.
  • 5115 - Fixed: Soldier movement stopped when firing in burst or auto mode or with an empty magazine.
  • 5115 - New: MP - better progress indication during mission launching
  • 5115 - Fixed: Terrain detail settings not working properly - could introduce holes on lower settings.
  • 5115 - Fixed: Scene preloading could take long or never end with Shading detail Low or Very low
  • 5117 - Fixed: Helicopters now explode when landing upside down.
  • 5117 - Fixed: Helicopters now get destroyed very fast when attempting to dive into the water.
  • 5117 - Fixed: Small objects (e.g. firing range targets) not visible with Object Detail = Low or Very Low.
  • 5117 - Fixed: Cars (esp. small ones) were able to for a water too deep.
  • 5117 - Fixed: scripting command setUnitPos did not work
  • 5117 - Added: function setUnitPosWeak
  • 5117 - Fixed: The game did not process mouse input when running in fullscreen on the secondary monitor
  • 5117 - Fixed: Player could sometimes get stuck after falling onto some object or vehicle.
  • 5117 - Fixed: Vehicle side was assumed incorrectly when player switched into a crew position from cargo.
  • 5117 - Fixed: Burst simulation in MP (Blackhawk M134 fired even when key released)
  • 5117 - Fixed: AI soldiers sometimes went through handrail of bridge
  • 5117 - New: GetOut mapped to user action
  • 5117 - New: LandGear and Flaps mapped to user actions (Default mapping is LandGear to RCtrl+G, FlapsDown to RCtrl+K, FlapsUp to RCtrl+L)
  • 5117 - Fixed: LOD transition is now dependent on time only and therefore is very smooth
  • 5117 - Fixed: Grenade throwing direction indication more intuitive
  • 5117 - New: Toggle and hold actions for Compass, Watch and GPS minimap (default is now hold, not toggle)
  • 5117 - New: In-game GPS minimap
  • 5117 - Fixed: AI does not forget about an enemy when seeing him boarding a vehicle.
  • 5117 - New: Extended AI fleeing - given more freedom in flee point selection.
  • 5117 - Fixed: AI did not properly considered enemy vehicles with turret mounted weapons in its threat maps, sometimes resulting to careless behaviour.
  • 5117 - Changed: Command Fire in vehicles works also when commanding mode is not active
  • 5117 - Fixed: When the command menu is up, many keys/functions do not work.
  • 5117 - Fixed: Mouse button triple click was misinterpreted as 2x double click
  • 5117 -Changed: Right Ctrl used for key combination instead of left one. (Right Ctrl no longer mapped to any actions.)
  • 5117 - Improved: AI now retreats when under threat and having no weapons to engage any enemy targets.
  • 5117 - Fixed: Argument -noland is now ignored when not running as Buldozer.

Note: we want WinMain to be protected by Fade this is impossible when there are any DLL functions referenced all references to Win32 calls must be moved outside Note: this function is not exited via standard means, and local variable destructors on the function scope will not be called. Be careful when placing local variables.

  • 5117 - Fixed: units picked up while swimming and dropped on land still swim
  • 5117 - Fixed: swimming AI were unable to get in
  • 5117 - New: new config option alwaysTarget forcing training targets to be lockable
  • 5118 - Fixed: MP - after Cancel in the Briefing screen, MP session was not fully destroyed
  • 5118 - New: Eject mapped to user action
  • 5118 - Fixed: Crash after changing Creative XFi mode from Gaming to Entertainment or after disabling full acceleration.
  • 5119 - Fixed: Some international characters was clipped in the chat log
  • 5120 - New: parameter persistent in the server config to allow the mission to continue even when no players are connected
  • 5120 - Fixed: No entry reported in server browser when server was using custom world.
  • 5120 - Fixed: Locking target by RMB in tank does not activate optics action
  • 5120 - Fixed: Seagull wings sometimes not animated.
  • 5120 - Fixed: Commander can use Tab to issue target orders when sitting in the weapon station as long as his own weapons are not lockable.


Air.pbo

  • AH1Z fixed glass sorting
  • Mi17MG gunnerview
  • GBU*.p3d and AV8B.p3d
  • MH6* fixed gaudes sorting
  • Improved Hit-Points of small rotor for AH1Z.p3d, ah6_lb.p3d, ah6_lb_sp.p3d, mh6_lb.p3d, mh6_lb_sp.p3d.

Anims.pbo

  • modified speed of sprint with lowered rifle - FL and FR was 10% faster than F direction
  • added specific cutscene moves for cts 7 and 10 - to improve look of these cutscenes as there were no specific moves recorded for these originally, only generic moves were used. Also related to - cutscene mission definitions update.
  • modified transition launcher kneel raised to prone unarmed: used specifically recorded MC data; this move allows a player to faster go prone.
  • Rifle does not move when pistol or launcher are reloading now
  • Small adjustments for instand grenade throw when running
  • transition prone ritle raised still to erected rifle lowered sprint redone to improve the look and remove problematic shake in the move
  • Enabling grass flattening for some transition/reload animations

Buildings.pbo

  • tovarna2.p3d
    • modified geometry
  • hotel_riviera1.p3d
  • hotel_riviera2.p3d
    • fixed geometry under stairs
  • plot_vinice.p3d
    • removed roadway
  • modified roadways to pass over small obstacle walls (lavicka_1, lavicka_2, lavicka_3, lavicka_4, podesta_1_cornL, podesta_1_cornR, podesta_1_mid, podesta_1_mid_cornL, podesta_1_mid_cornP)
    • stuck on roofs (dum_istan2, dum_istan2_01, dum_istan2_02, dum_istan2_03, dum_istan2_03a, dum_istan2b, dum_istan3, dum_istan3_hromada2, dum_istan3_pumpa, dum_olez_istan1, dum_olez_istan2, dum_olez_istan2_maly)
  • added fences (podesta_1_stairs, podesta_1_stairs2, podesta_1_stairs3)
  • buildings\misc\nastenka2, buildings\misc\nastenka3 - reposition
  • castle\helfenburk
  • garaz_bez_tanku.p3d, garaz_s_tankem, ammostore_2

CA.pbo

  • vlajka.paa (added missing texture)

Characters.pbo

  • SoldierGCommando respawn magazines fixed
  • new face53 added
  • SoldierWSaboteurRecon binocular removed

Misc.pbo

  • modified ladder in/out points (water_tank, water_tank2)
  • modified armored target destruction (drevtank.p3d, model.cfg, targets.hpp) added new model drevtank_ruin
  • modified roadways (zidka_klek, zidka_stani)

Plants.pbo

  • modified geometries (str_liskac, krovi_bigest, ker_deravej, krovi2, krovi3, krovi4, krovi)

Roads.pbo

  • extended roadways (Kamenny_most30.p3d, Kamenny_most30v2.p3d, most_bez_lamp.p3d, most_stred30.p3d) to prevent droping of tanks

Sara.pbo

  • sara.wrp
    • Changed terrain around building at Eh61
    • Adjusted stairs model
    • Updated podesta models, checked for inconsistencies
    • Podesta models aligned where possible
    • Adjusted position of ca\buildings\vez.p3d in the base S of Bagango
    • Repacked with new nastenka2.p3d and nastenka3.p3d

Tracked.pbo

  • modified hitpoints (T72, M1A1) to make damaging more realistic when hit from several angles and weekspots
  • modified gunnerview (T72, M1A1, M113) to make view more simillar to real position of optics
  • BMP-2 recieved an own AT-5 launcher
  • Enabled "Radar" for tankcommanders

Water.pbo

  • model.cfg
    • fixed drivewheel rotation direction
  • RHIB.p3d, RHIB_Gunboat.p3d instruments repair + improved hitpoints to disable engines easier

Weapons.pbo

  • Modified the M16
    • modified m16_granatomet_proxy.p3d
    • modified m16_proxy.p3d
    • modified m16_CO.tga
    • modified m16_ironsights_SMDI.tga
    • modified m16_NOHQ.tga
    • modified m16_SMDI.tga
  • M1A1 and T72 ammos overworked
  • M1A1 gun range reduced
  • Grenades can be thrown now without delay
  • Grenade throwing direction indication more intuitive
  • M4_aimpoint
  • M4_SD_Aimpoint
  • m240.p3d news
  • model.cfg
  • AT-1.p3d
  • ironsights
    • ak_74_granatomet, ak_74
    • M2_mg aligning gunnerview for more precision aiming
    • M9_beretta, M9_beretta_SD, Makarov, Makarov_Silenced - gunnerview offset
    • M240
    • PK
  • AT5LauncherSingle for BMP-2
  • m240.p3d
  • model.cfg
    • m136_launcher_loaded.p3d
    • m136_launcher.p3d
    • m136_co.tga
  • Added longrange sniper rifles from weapons3 into the weaponcrates
    • CfgAmmo.hpp
    • CfgVehicles.hpp
    • M4_SD_Aimpoint.p3d
    • M4_Aimpoint.p3d
  • DSkhM_mg fixed get in direction + Icon texture fixed gun orientation

Wheeled.pbo

  • changed cargo position of crew (Ural, Ural_open, Ural_civil1, Ural_civil2)
  • Stryker*.p3d - changed named selections in all Stryker models (wheels in Geometry LOD to *_damper because of colision on bridge


Summary 1.02

Multiplayer

  • Dedicated server related improvements
  • Netcode optimizations

General

  • Helicopter controls reworked

ENGINE CHANGE LOG

  • 1.02 - Fixed: Parameters set when creating a new profile was not saved
  • 1.02 - Fixed: User profile ending with the period character was handledincorrectly
  • 1.02 - Fixed: Improved helicopter controls and flight model.
  • 1.02 - Fixed: Dedicated server crash
  • 1.02 - Fixed: Random crashes in MP
  • 1.02 - Fixed: Default profile cannot be deleted nor renamed now
  • 1.02 - Fixed: Rename of profile work correctly now
  • 1.02 - Fixed: Stealing gear from medics was possible
  • 1.02 - New: Joystick sensitivity configurable in ArmAProfile file.
  • Configuration is done per positive/negative part of each axis. Default is:
joystickSensitivity[]={0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000,0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000};
  • 1.02 - Fixed: MP server crash (sometimes after JIP client disconnected)
  • 1.02 - Fixed: Squad logo was not shown on all clients in MP
  • 1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality settings after restarting the game
  • 1.02 - Fixed: Dedicated server required OpenAL32.dll
  • 1.02 - Fixed: AI are better planning the path over the bridge
  • 1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo
  • 1.02 - Fixed: Plane mouse control do not affect cyclic while looking around
  • 1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions
  • 1.02 - Fixed: Boats were able to drive on shore quite fast.
  • 1.02 - Fixed: Boats were able to sink into the terrain once destroyed.
  • 1.02 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
  • 1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
  • 1.02 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
  • 1.02 - Fixed: Car-ground collision response improved.
  • 1.02 - Fixed: Cars simulation - better speed stability when low speed wanted
  • 1.02 - Fixed: Wake up object physics after setVector/setVectorUp.
  • 1.02 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG soldier ability to run even when injured)
  • 1.02 - New: Headlights are now not switched when player leaves the vehicle.
  • 1.02 - Fixed: Command line options -world, -noland and -netlog enabled.
  • 1.02 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
  • 1.02 - Fixed: Peeking through walls using leaning is no longer possible.
  • 1.02 - Changed: Helicopter autohover default binding changed to double backslash key to improve A/S/D/W precision.
  • 1.02 - New: Added manual fire default binding to ' (apostrophe) key.
  • 1.02 - Fixed: False conflict reported for Handgun, Salute and SitDown actions for vehicles.
  • 1.01 - New: Support for improved UI in dialogs during joining to dedicated server

Version 1.02

Air.pbo

  • 1.02 - Fixed various model issues on several vehicles.
  • 1.02 - AH-6 sound occlusion changed

Anims.pbo

  • 1.02 - Pistol moves improved
  • 1.02 - Evasive forward with launchers improved
  • 1.02 - Launcher reload time increased to 4 seconds

Buildings.pbo

  • 1.02 - Fixed various model issues on several buildings.


CA.pbo

  • 1.02 - Fixed syntax in ColorCoef[]

Characters.pbo

  • 1.02 - Fixed various model issues on several characters.
  • 1.02 - Fixed wound definition for Fieldreporter
  • 1.02 - Fixed wrong respawn weapons on SoldierWAT
  • 1.02 - Soldiers have now 12 main and 8 side item pockets
  • 1.02 - Grenadiers carry now 8 grenades

Misc.pbo

  • 1.02 - Fixed various model issues.

Roads.pbo

  • 1.02 - Fixed various model issues.

Sara.pbo

  • 1.02 - Adjustments of object placements

Tracked.pbo

  • 1.02 - Fixed amount of cargo in M113
  • 1.02 - Fixed various model issues on several vehicles.
  • 1.02 - Lense flare removed from M113

UI.pbo

  • 1.02 - Added interface of dedicated server voting screen
  • 1.02 - Fixed lenght of player's name field

Water.pbo

  • 1.02 - Fixed amount of cargo in Zodiak and PBX
  • 1.02 - Lense flare removed from RHIB weapons

Weapons.pbo

  • 1.02 - Fixed ironsights.
  • 1.02 - modified recoil for M249 on ground
  • 1.02 - Lense flare removed from all vehicles that should not have it
  • 1.02 - Improved guided missiles and rocket behaviour
  • 1.02 - KVPT shoots now from turret
  • 1.02 - Fixed AK74 ammo is not silenced to AI anymore

Wheeled.pbo

  • 1.02 - Fixed amount of cargo in vehicles.
  • 1.02 - Updated armor settings for military wheeled vehicles.
  • 1.02 - Lense flare removed from all vehicles that should not have it
  • 1.02 - Fixed various model issues on several vehicles.
  • 1.02 - Several campaign missions improved.

Summary 1.01

Performance

  • Significantly improved general performance of the German version
  • Improved performance on shading detail and texture detail very low
  • Optimized grass implementation
  • Fixed bug in texture management: All textures could have been thrown away under certain conditions

Stability and Security

  • Some crash opportunities in multiplayer fixed.
  • Crash when out of videomemory fixed
  • Removed function exportLandscapeXYZ

AI

  • Pathfinding improvements
  • Combat reaction improvements

Multiplayer

  • Dedicated server related improvements

Campaign

  • Improved missions endings in various conditions
  • Fixed mission duration info

Engine Change Log

  • 1.01 - Fixed: Some users disconnected from the MP session after several minutes
  • 1.01 - Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. Note: this currently prevents using any 3rd party addons as they are not signed.
  • 1.01 - Fixed: Lowering terrain grid increased overall settings indication.
  • 1.01 - Fixed: Window flags changed to improve full-screen window border handling.
  • 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
  • 1.01 - Changed: normal maps are not used when using "shading quality" "very low"
  • 1.01 - Improved: AI pathfinding failing less often now
  • 1.01 - Removed: function exportLandscapeXYZ
  • 1.01 - Fixed: Tonemapping was not involved in the flare color calculation
  • 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique
  • 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques
  • 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions
  • 1.01 - Fixed: crash when out of videomemory
  • 1.01 - Fixed: AI sometimes did not react to change formation command
  • 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.
  • 1.01 - Fixed: AI sometimes planned path through walls
  • 1.01 - Fixed: AI sometimes did not found path around mountains
  • 1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'
  • 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets
  • 1.01 - Fixed: Possible crash when exiting multiplayer game.
  • 1.01 - Fixed: Possible crash when hosting MP session
  • 1.01 - Fixed: LOD selection for clutters was not working properly
  • 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees
  • 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed
  • 1.01 - Fixed: Crash in multiplayer lobby screen
  • 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign
  • 1.01 - Fixed: Command interface, with ALT held should move cursor
  • 1.01 - Fixed: Improved AI reaction to soldier being hit nearby.
  • 1.01 - Fixed: Improved AI reaction to friendly units observed being killed.
  • 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.
  • 1.01 - Fixed: Unicode used for dedicated server console output.
  • 1.01 - Fixed: Unicode used for debugger output (OutputDebugString)