setCombatBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (command group)
Line 8: Line 8:
|eff= global
|eff= global


|gr1= Object Manipulation
|gr1= AI Behaviour
 
|gr2= Groups
|gr2= Groups



Revision as of 20:49, 15 February 2022

Hover & click on the images for description

Description

Description:
Sets an individual unit behaviour (main syntax) or a whole group behaviour (alternative syntax). To retrieve unit or group behaviour see combatBehaviour. The behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
See AI Behaviour for details of the effect of this command on AI units. Group behaviour usually is "CARELESS" or "SAFE"
Groups:
AI BehaviourGroups

Syntax

Syntax:
unit setCombatBehaviour behaviour
Parameters:
unit: Object - AI unit
behaviour: String - see description
Return Value:
Nothing

Alternative Syntax

Syntax:
group setCombatBehaviour behaviour
Parameters:
group: Group - AI group
behaviour: String - see description
Return Value:
Nothing

Examples

Example 1:
unit1 setCombatBehaviour "SAFE";
Example 2:
group1 setCombatBehaviour "CARELESS";

Additional Information

See also:
AIBehaviour combatBehaviour behaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note