captive: Difference between revisions
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[[Category:Scripting Commands OFP 1.46|CAPTIVE]] | [[Category:Scripting Commands OFP 1.46|CAPTIVE]] | ||
[[Category:Scripting Commands ArmA|CAPTIVE]] | [[Category:Scripting Commands ArmA|CAPTIVE]] | ||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] |
Revision as of 07:29, 20 February 2007
Description
- Description:
- Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- captive unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true if the unit is captive, false if not
Examples
- Example 1:
?!(captive general) : general setCaptive true
Additional Information
- See also:
- setCaptive
Notes
-
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Notes
- Posted on August 3, 2006 - 14:24
- hardrock
- Notes from before the conversion: Use setCaptive to make a unit captive.