setMissileTarget: Difference between revisions
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|gr2= Weapons | |gr2= Weapons | ||
|descr= Sets a guided missile target. | |descr= Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work. | ||
|s1= munition [[setMissileTarget]] target | |s1= munition [[setMissileTarget]] target | ||
Line 18: | Line 18: | ||
|r1= [[Boolean]] - [[true]] if succeessful | |r1= [[Boolean]] - [[true]] if succeessful | ||
|x1= < | |x1= <sqf>missile1 setMissileTarget tank1;</sqf> | ||
|x2= < | |x2= <sqf> | ||
_missile | _missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; | ||
_tgt = | _missile setDir getDir player; | ||
_tgt | _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; | ||
[_missile,_tgt] | _tgt setVehicleTiPars [1,1,1]; | ||
[_missile,_tgt] spawn { | |||
params ["_missile","_tgt"]; | |||
_missile | sleep 0.1; | ||
};</ | _missile setMissileTarget _tgt; | ||
}; | |||
</sqf> | |||
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] | |seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] | ||
}} | }} |
Revision as of 19:28, 3 May 2022
Description
- Description:
- Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object
- target: Object
- Return Value:
- Boolean - true if succeessful
Examples
- Example 1:
- missile1 setMissileTarget tank1;
- Example 2:
- _missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
Additional Information
- See also:
- missileTargetPos setMissileTargetPos missileTarget
Notes
-
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