setMissileTarget: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|gr2= Weapons
|gr2= Weapons


|descr= Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work.
|descr= Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.


|s1= munition [[setMissileTarget]] target
|s1= munition [[setMissileTarget]] target
Line 18: Line 18:
|r1= [[Boolean]] - [[true]] if succeessful
|r1= [[Boolean]] - [[true]] if succeessful


|x1= <code>missile1 [[setMissileTarget]] tank1;</code>
|x1= <sqf>missile1 setMissileTarget tank1;</sqf>


|x2= <code>_missile = [[createVehicle]] ["Missile_AGM_01_F",[[player]] [[modelToWorld]] [0,0,50],[],0,"CAN_COLLIDE"];
|x2= <sqf>
_missile [[setDir]] [[getDir]] [[player]];
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"];
_tgt = [[createVehicle]] ["O_APC_Wheeled_02_rcws_v2_F",[[player]] [[modelToWorld]] [0,300,0],[],0,"CAN_COLLIDE"];
_missile setDir getDir player;
_tgt [[setVehicleTiPars]] [1,1,1];
_tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"];
[_missile,_tgt] [[spawn]] {
_tgt setVehicleTiPars [1,1,1];
[[params]] ["_missile","_tgt"];
[_missile,_tgt] spawn {
[[sleep]] 0.1;
params ["_missile","_tgt"];
_missile [[setMissileTarget]] _tgt;
sleep 0.1;
};</code>
_missile setMissileTarget _tgt;
};
</sqf>


|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]]
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]]
}}
}}

Revision as of 19:28, 3 May 2022

Hover & click on the images for description

Description

Description:
Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTarget target
Parameters:
munition: Object
target: Object
Return Value:
Boolean - true if succeessful

Examples

Example 1:
missile1 setMissileTarget tank1;
Example 2:
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };

Additional Information

See also:
missileTargetPos setMissileTargetPos missileTarget

Notes

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