BIS fnc door: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[_building, 5, 1] call BIS_fnc_door;</sqf> | ||
|seealso= [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]] | |seealso= [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]] | ||
}} | }} |
Revision as of 13:02, 5 May 2022
Description
Syntax
- Syntax:
- [building, doorIndex, animationPhase] call BIS_fnc_door
- Parameters:
- building: Object - Building
- doorIndex: Number - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
- animationPhase: Number - Phase of the animation, see animateSource for more information
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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