BIS fnc disableRevive: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
Line 14: Line 14:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[BIS_unit] [[call]] [[BIS_fnc_disableRevive]];</code>
|x1= <sqf>[BIS_unit] call BIS_fnc_disableRevive;</sqf>


|seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]]
|seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]]
}}
}}

Revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Disable revive on given unit.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[player] call BIS_fnc_disableRevive
Parameters:
player: Object - Affected player
Return Value:
Nothing

Examples

Example 1:
[BIS_unit] call BIS_fnc_disableRevive;

Additional Information

See also:
Arma 3: Revive BIS_fnc_reenableRevive

Notes

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