BIS fnc disableRevive: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
Line 14: | Line 14: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[BIS_unit] call BIS_fnc_disableRevive;</sqf> | ||
|seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]] | |seealso= [[Arma 3: Revive]] [[BIS_fnc_reenableRevive]] | ||
}} | }} |
Revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- [player] call BIS_fnc_disableRevive
- Parameters:
- player: Object - Affected player
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_reenableRevive
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note