BIS fnc textTiles: Difference between revisions
Jump to navigation
Jump to search
m (formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<code> *(\^+\]) +\[\[spawn\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 spawn $2;</sqf>") |
||
Line 38: | Line 38: | ||
|x1= <code><nowiki>[</nowiki>[[parseText]] "<t font='PuristaBold' size='1.6'>MyMission</t><br />by Username", [[true]], [[nil]], 7, 0.7, 0] [[spawn]] [[BIS_fnc_textTiles]];</code> | |x1= <code><nowiki>[</nowiki>[[parseText]] "<t font='PuristaBold' size='1.6'>MyMission</t><br />by Username", [[true]], [[nil]], 7, 0.7, 0] [[spawn]] [[BIS_fnc_textTiles]];</code> | ||
|x2= < | |x2= <sqf>["path\to\image.paa"] spawn BIS_fnc_textTiles;</sqf> | ||
|seealso= [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]], [[BIS_fnc_EXP_camp_SITREP]] | |seealso= [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]], [[BIS_fnc_EXP_camp_SITREP]] | ||
}} | }} |
Revision as of 18:58, 5 May 2022
Description
Syntax
- Syntax:
- [content, position, tileSize, duration, fadeInOutTime, tileTransparency] spawn BIS_fnc_textTiles
- Parameters:
- content: String or Structured Text
- String - path to texure
- Structured Text - formatted text
- position: Boolean or Array (optional, default [0, 0, 1, 1])
- tileSize: Number or Array (optional, default 10 ([10,10])
- duration: Number - (optional, default 5) duration in seconds
- fadeInOutTime: Number or Array - (optional, default 0) duration of the fade effect in seconds
- tileTransparency: Number - (optional, default 0.3) transparency or alpha value of the tiles. 0 means invisible and 1 fully visible
- Return Value:
- Boolean - Returns always true
Examples
- Example 1:
[parseText "<t font='PuristaBold' size='1.6'>MyMission</t><br />by Username", true, nil, 7, 0.7, 0] spawn BIS_fnc_textTiles;
- Example 2:
Additional Information
- See also:
- BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_typeTextBIS_fnc_typeText2BIS_fnc_EXP_camp_SITREP
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note