enableSimulationGlobal: Difference between revisions
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<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Units that have been previously subjected to {{ic|[[enableSimulation]] [[false]]}} or {{ic|[[enableSimulationGlobal]] [[false]]}} may stay unrecognised for a long time even after simulation was re-enabled, returning [[objNull]] as [[cursorTarget]]. Force revealing units with [[reveal]] command usually solves the problem. For example: <code>[[player]] [[reveal]] previouslySimDisabledUnit;</code> | Units that have been previously subjected to {{ic|[[enableSimulation]] [[false]]}} or {{ic|[[enableSimulationGlobal]] [[false]]}} may stay unrecognised for a long time even after simulation was re-enabled, returning [[objNull]] as [[cursorTarget]]. Force revealing units with [[reveal]] command usually solves the problem. For example: | ||
<code>[[player]] [[reveal]] previouslySimDisabledUnit;</code> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 21:53, 7 May 2022
Description
- Description:
- Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.
- Multiplayer:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity enableSimulationGlobal enable
- Parameters:
- entity: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];
Additional Information
- See also:
- enableSimulation simulationEnabled enableDynamicSimulationSystem dynamicSimulationSystemEnabled enableDynamicSimulation dynamicSimulationEnabled setDynamicSimulationDistance dynamicSimulationDistance setDynamicSimulationDistanceCoef dynamicSimulationDistanceCoef triggerDynamicSimulation canTriggerDynamicSimulation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 21, 2014 - 15:33 (UTC)
- Killzone Kid
-
Units that have been previously subjected to
enableSimulation false
orenableSimulationGlobal false
may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:player reveal previouslySimDisabledUnit;