morale: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>morale (leader | |x1= <code>morale (leader player);//result is 0.5</code> | ||
|seealso= [[skill]] [[setSkill]] [[:Category: AI]] | |seealso= [[skill]] [[setSkill]] [[:Category: AI]] |
Revision as of 11:13, 12 May 2022
Description
- Description:
- Checks a current morale level of the unit (-1..+1).
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
morale (leader player);//result is 0.5
Additional Information
- See also:
- skill setSkill Category: AI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 13, 2020 - 10:54 (UTC)
- .kju
- In Arma 3 probably affects Suppression.