createUnit: Difference between revisions

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m (closed example 3 init string)
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|x2= <pre>"soldierWB" createUnit [getMarkerPos "barracks", groupAlpha]</pre> |= Example 2
|x2= <pre>"soldierWB" createUnit [getMarkerPos "barracks", groupAlpha]</pre> |= Example 2
|x3= <pre>"soldierWB" createUnit [getMarkerPos "marker_1", groupAlpha,"loon1 = this ;
|x3= <pre>"soldierWB" createUnit [getMarkerPos "marker_1", groupAlpha,"loon1 = this ;
  this addweapon {binocular}, 0.6, "corporal"]</pre> |= Example 3
  this addweapon {binocular}", 0.6, "corporal"]</pre> |= Example 3
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Revision as of 13:32, 28 February 2007

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Description

Description:
Create unit of given type. Format of unitInfo is: [pos (Position), group (Group),init (String), skill (Number), rank (String)] init, skill and rank are optional, default values are: "", 0.5, "PRIVATE". The Group parameter MUST be an existing group or the unit won't be created.
Multiplayer:
The code in init is executed on all connected clients in multiplayer. It can therefore be used to get around the publicVariable limitation of not being able to send strings and arrays over the network.
Groups:
Uncategorised

Syntax

Syntax:
type createUnit unitInfo
Parameters:
type: String - Classname of unit to be created
unitInfo: Array
Return Value:
Nothing

Examples

Example 1:
"SoldierWB" createUnit [position player, group player]
Example 2:
"soldierWB" createUnit [getMarkerPos "barracks", groupAlpha]
Example 3:
"soldierWB" createUnit [getMarkerPos "marker_1", groupAlpha,"loon1 = this ;
 this addweapon {binocular}", 0.6, "corporal"]

Additional Information

See also:
createVehiclecreateUnit arraycreateVehicle arraycreateVehicleLocaldeleteVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 13, 2006 - 12:32
raedor
Does not return anything. To give a newly created unit a name, put "newUnit = this" in the init.

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