fileExists: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
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|user= Leopard20 | |user= Leopard20 | ||
|timestamp= 20220101162930 | |timestamp= 20220101162930 | ||
|text= Returns [[true]] for empty strings: {{ic|[[fileExists]] ""; | |text= Returns [[true]] for empty strings: {{ic|[[fileExists]] ""; // true}} | ||
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Revision as of 11:26, 12 May 2022
Description
- Description:
- Checks if file on given path exists. Uses same path resolve code as loadFile.
- Groups:
- Program Flow
Syntax
- Syntax:
- fileExists path
- Parameters:
- path: String - Path to file
- Return Value:
- Boolean - true if it exists, otherwise false
Examples
- Example 1:
- fileExists "\a3\mySuperPath\bestFileEver.paa"; // returns false
- Example 2:
- Example 3:
- // Sometimes it might be better to check if a file exists instead of checking if path is empty ("") private _class = "ModuleObjectiveRaceFinish_F"; private _picture = getText (configFile >> "CfgVehicles" >> _class >> "editorPreview"); if !(fileExists _picture) then { _picture = getText (configFile >> "CfgVehicles" >> _class >> "portrait") }; if !(fileExists _picture) then { _picture = getText (configFile >> "CfgVehicles" >> _class >> "icon") }; if !(fileExists _picture) then { _picture = getText (configFile >> "CfgVehicles" >> _class >> "picture") }; if !(fileExists _picture) then { systemChat "No valid picture found!" } else { systemChat _picture };
Additional Information
- See also:
- loadFile preprocessFile preprocessFileLineNumbers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 01, 2022 - 16:29 (UTC)
-
Returns true for empty strings:
fileExists ""; // true