setDebriefingText: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
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Line 39: | Line 39: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>_currentObjective = (taskDescription (currentTask player)) | |x1= <code>_currentObjective = (taskDescription (currentTask player)) select 2; | ||
"endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];</code> | "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];</code> | ||
|seealso= [[getDebriefingText]] [[disableDebriefingStats]] [[enableDebriefingStats]] [[endMission]] [[failMission]] [[missionEnd]] | |seealso= [[getDebriefingText]] [[disableDebriefingStats]] [[enableDebriefingStats]] [[endMission]] [[failMission]] [[missionEnd]] | ||
}} | }} |
Revision as of 11:41, 12 May 2022
Description
- Description:
- Sets debriefing title, text, subtitle, picture and background for a mission ending. The end type could be the engine-defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), config-defined (see CfgDebriefing) or, with an alternative syntax of this command, any String. Given texts will be used to replace the corresponding texts on the debriefing screen.
- Groups:
- Briefing
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String - engine type
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- endType setDebriefingText [title, description, subtitle, picture, background]
- Parameters:
- endType: String - any name
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- subtitle: String - subtitle text on the debriefing screen (Must be set to use this syntax, even if to empty string "")
- picture (Optional): String - title picture
- background (Optional): String - background picture
- Return Value:
- Nothing
Examples
- Example 1:
_currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];
Additional Information
- See also:
- getDebriefingText disableDebriefingStats enableDebriefingStats endMission failMission missionEnd
Notes
-
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