getNumber: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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({{arma3}} 1.14), It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination. <br> | ({{arma3}} 1.14), It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination. <br> | ||
Traditional workaround: | Traditional workaround: | ||
<code>_cfg = | <code>_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" | ||
[[switch]] ( [[true ]]) [[do]] | [[switch]] ( [[true ]]) [[do]] | ||
{ | { | ||
Line 54: | Line 54: | ||
[[case]] ([[isArray]] _cfg): {[[getArray]] _cfg;}; | [[case]] ([[isArray]] _cfg): {[[getArray]] _cfg;}; | ||
[[default]] {nil}; | [[default]] {nil}; | ||
}; | };</code> | ||
</code> | |||
'''Recommended workaround:''' | '''Recommended workaround:''' | ||
<code>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData; | <code>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData; |
Revision as of 14:00, 12 May 2022
Description
- Description:
- Extract number from config entry.
- Groups:
- Config
Syntax
Examples
Additional Information
- See also:
- configFile config / name configName count getArray getText inheritsFrom isArray isClass isNumber isText select
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 04:45, 3 March 2007 (CET)
- Donnervogel
- Use getNumber to get boolean values from a config entry. 1 equals true, 0 equals false.
- Posted on 13 September 2011
- Loki
- With an not existing entry, getNumber returns 0.
- Posted on Mar 28, 2014 - 07:53
- ffur2007slx2_5
-
(Arma 3 1.14), It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default {nil}; };
Recommended workaround:(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData.[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5
To compose collected Number into Array, use BIS_fnc_getCfgDataArray instead.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;
To retype collected Number into Boolean, use BIS_fnc_getCfgDataBool. Anything bigger than 0 is true, otherwise false.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataBool;
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Config