BIS fnc getUnitByUID: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Object]] - the unit controlled by ''playerUID'' player | |r1= [[Object]] - the unit controlled by ''playerUID'' player | ||
|x1= <code> | |x1= <code>private _unitPlayedByUID550055 = "550055" [[call]] [[BIS_fnc_getUnitByUID]];</code> | ||
|seealso= [[getPlayerUID]] | |seealso= [[getPlayerUID]] | ||
}} | }} |
Revision as of 21:36, 12 July 2022
Description
- Description:
- Returns player-controlled unit (if any) according to the provided player UID.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerUID call BIS_fnc_getUnitByUID
- Parameters:
- playerUID: String - see getPlayerUID
- Return Value:
- Object - the unit controlled by playerUID player
Examples
- Example 1:
private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;
Additional Information
- See also:
- getPlayerUID
Notes
-
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