BIS fnc enemyDetected: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]]: True if an enemy was detected | |r1= [[Boolean]]: True if an enemy was detected | ||
|x1= <code>private _enemyDetected = _unit | |x1= <code>private _enemyDetected = _unit call [[BIS_fnc_enemyDetected]];</code> | ||
|seealso= [[BIS_fnc_enemyTargets]] | |seealso= [[BIS_fnc_enemyTargets]] | ||
}} | }} |
Revision as of 21:36, 12 July 2022
Description
- Description:
- Returns true if unit knows about nearby enemy unit or driven vehicle.
- Execution:
- call
- Groups:
- Combat
Syntax
- Syntax:
- unit call BIS_fnc_enemyDetected
- Parameters:
- unit - Object: unit that is inspected
- Return Value:
- Boolean: True if an enemy was detected
Examples
- Example 1:
private _enemyDetected = _unit call BIS_fnc_enemyDetected;
Additional Information
- See also:
- BIS_fnc_enemyTargets
Notes
-
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