BIS fnc exportEditorPreviews: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
||
Line 34: | Line 34: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>// All objects | ||
[] spawn BIS_fnc_exportEditorPreviews;</ | [] spawn BIS_fnc_exportEditorPreviews;</sqf> | ||
|x2= < | |x2= <sqf>// All characters and vehicles. Capturing delay will be 0.5 seconds | ||
[0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;</ | [0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;</sqf> | ||
|x3= < | |x3= <sqf>// BLUFOR characters and vehicles | ||
[nil, "vehicles", [west]] spawn BIS_fnc_exportEditorPreviews;</ | [nil, "vehicles", [west]] spawn BIS_fnc_exportEditorPreviews;</sqf> | ||
|x4= < | |x4= <sqf>// Props in Karts DLC | ||
[nil, "props", [], ["kart"]] spawn BIS_fnc_exportEditorPreviews;</ | [nil, "props", [], ["kart"]] spawn BIS_fnc_exportEditorPreviews;</sqf> | ||
|x5= < | |x5= <sqf>// All objects in specified addons | ||
[nil, "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;</ | [nil, "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;</sqf> | ||
|x6= < | |x6= <sqf>// BLUFOR characters and vehicles in Marksmen DLC | ||
[nil, "vehicles", [west], ["mark"]] spawn BIS_fnc_exportEditorPreviews;</ | [nil, "vehicles", [west], ["mark"]] spawn BIS_fnc_exportEditorPreviews;</sqf> | ||
|x7= < | |x7= <sqf>// Only the B_Soldier_F | ||
[nil, "all", [], [], [], ["B_Soldier_F"]] spawn BIS_fnc_exportEditorPreviews;</ | [nil, "all", [], [], [], ["B_Soldier_F"]] spawn BIS_fnc_exportEditorPreviews;</sqf> | ||
|seealso= [[screenshot]] [[Eden_Editor:_Configuring_Asset_Previews|Configuring Asset Previews]] | |seealso= [[screenshot]] [[Eden_Editor:_Configuring_Asset_Previews|Configuring Asset Previews]] | ||
}} | }} |
Revision as of 17:00, 13 July 2022
Description
- Description:
- Export screenshots of objects for Eden Editor and Community Wiki to
<Arma 3 Profile>\Screenshots\EditorPreviews
directory. See Arma 3 assets. - Execution:
- spawn
- Groups:
- Diagnostic
Syntax
- Syntax:
- [duration, type, sides, mods, addons, classes] spawn BIS_fnc_exportEditorPreviews
- Parameters:
- duration: Number - (Optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
- type: String - (Optional, default "all") can be one of:
- "vehicles" - only characters and vehicles will be used
- "props" - only props will be used
- "all" - all objects will be used
- sides: Array of Sides - (Optional, default all sides) list of sides. Only objects of these sides will be used
- mods: Array of String - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
- addons: Array of String - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used
- classes: Array of String - (Optional, default all classes) list of CfgVehicles classes. Only these objects will be used
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- // All characters and vehicles. Capturing delay will be 0.5 seconds [0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;
- Example 3:
- Example 4:
- Example 5:
- Example 6:
- Example 7:
Additional Information
- See also:
- screenshot Configuring Asset Previews
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note