allUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|x2= <sqf>allUnits apply { diag_log _x; };</sqf> | |x2= <sqf>allUnits apply { diag_log _x; };</sqf> | ||
|seealso= [[allPlayers]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allUnitsUAV]] [[allCurators]] [[playersNumber]] | |seealso= [[allPlayers]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allUnitsUAV]] [[allCurators]] [[playersNumber]] [[allObjects]] | ||
}} | }} | ||
Revision as of 14:55, 28 August 2022
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- allPlayers allGroups allDead playableUnits switchableUnits units vehicles allUnitsUAV allCurators playersNumber allObjects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 06, 2018 - 16:43 (UTC)
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.