RichUK/Sandbox – User

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
== A Brief Introduction to Customising Flashpoint ==
== A Brief Introduction to Customising Flashpoint ==


Flashpoint can be adapted and customised in many ways. The highly versatile scripting engine can even be used for Stargate-scenarios. Till now, the only limit has been the sky (no space scenarios).  
Flashpoint can be adapted and customised in many ways. The highly versatile scripting engine can even be used for Stargate-scenarios. Until now, the only limit has been the sky (no space scenarios!).  


Things that can be changed are, for example, available missions, custom vehicles, custom skies, custom speccial effects, custom GUI, AI, animations, and much more. Unless written otherwise in the readme, these features can be changed without losing single or multiplayer compatability.  
Things that can be changed are, for example, available missions, custom vehicles, custom skies, custom speccial effects, custom GUI, AI, animations, and much more. Unless written otherwise in the readme, these features can be changed without losing single or multiplayer compatability.  

Revision as of 15:38, 20 April 2006

A Brief Introduction to Customising Flashpoint

Flashpoint can be adapted and customised in many ways. The highly versatile scripting engine can even be used for Stargate-scenarios. Until now, the only limit has been the sky (no space scenarios!).

Things that can be changed are, for example, available missions, custom vehicles, custom skies, custom speccial effects, custom GUI, AI, animations, and much more. Unless written otherwise in the readme, these features can be changed without losing single or multiplayer compatability.

Custom modfolders can be created to house addons of a certain kind (like the Dutch army, or Star Wars units), or to house new Data folders which change global parameters of the game.

Installing addons


Missions go into the Missions or MPMissions folder Optionally, a un-PBO'd mission (which looks like [this]) can be stored in your users/Username/Missions or MPmission folder. When placed in username/Missions, you can edit the missions with the editor. When placed in username\MPmissions, the mission will display in yellow in the MP mission selection screen, and can be edited.


1. Addons go into your \Addons , or \res\Addons folder. Or custom modfolders. The addon can then be selected in the Mission editor. It is advisable to read the Readme so you know where the unit is listed.


2. Custom Skies come with an installer. Be sure to read the Readme carefully for installation instructions. Custom skies are generally automaticly installed in their own modfolder.


3. Custom Animations can either be put in a Modfolder (foldername\dta\Anim.pbo), or replace the (res\)dta\anim.pbo file. (original anim.pbo can be fetched from your resistance CD at anytime)


3. Custom Campaigns can also be stored in a modfolder (foldername\Campaigns\). This cannot be done with Single Missions, However, read the modfolders article, for a fair enough alternative.