a && b: Difference between revisions
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|descr= Returns [[true]] only if both conditions are [[true]]. | |descr= Returns [[true]] only if both conditions are [[true]]. | ||
In case of the alternative syntax, {{ | In case of the alternative syntax, {{Link|https://en.wikipedia.org/Lazy_evaluation#Control_structures|lazy evaluation}} is used - if left operand is [[false]], evaluation of the right side is ignored. | ||
|alias= [[a and b]] | |alias= [[a and b]] |
Revision as of 22:02, 23 February 2023
Description
- Description:
- Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
- Alias:
- a and b
- Groups:
- VariablesMath
Syntax
- Syntax:
- booleanA && booleanB
- Parameters:
- booleanA: Boolean - Test condition or variable
- booleanB: Boolean - Test condition or variable
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- boolean && code
- Parameters:
- boolean: Boolean - Test condition or variable
- code: Code - Code that once executed returns a Boolean. The code is not evaluated if boolean is false.
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math