moveInGunner: Difference between revisions
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[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]] | [[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]] | ||
[[Category:Scripting Commands ArmA|MOVEINGUNNER]] | [[Category:Scripting Commands ArmA|MOVEINGUNNER]] | ||
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] |
Revision as of 23:16, 6 May 2007
Description
- Description:
- Move soldier into vehicle gunner position (Immediate, no animation).
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier moveInGunner vehicle
- Parameters:
- soldier: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne moveInGunner tankOne
Additional Information
- See also:
- moveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
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Notes
- Posted on August 4, 2006 - 14:45
- hardrock
- Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.